DocumentCode
2867544
Title
Reliable server pooling for future combat systems
Author
Uyar, M. Ürnit ; Zheng, Jianliang ; Fecko, Mariusz A. ; Samtani, Sunil ; Conrad, Philip T.
Author_Institution
Electr. Eng. Dept., City Univ. of New York, NY, USA
Volume
2
fYear
2003
fDate
13-16 Oct. 2003
Firstpage
927
Abstract
In a highly mobile ad-hoc environment, traditional client-server sessions may be disrupted due to lossy and intermittent conditions. The reliable server pooling (RSP) is a comprehensive framework to handle session failures and increase the system´s availability. It is an overlay network providing several reliability services, from simple server selection to a full session-failover capability. In FCS networks, server pools can be used to reliably replicate services such as mobile command and control, redundant databases and proxies, situational awareness, tactical public key infrastructure (TPKI), DNS, PCS backbone management, and bandwidth brokerage. One approach to RSP is the IETF RSerPool. Simulation experiments indicate that the performance of the RSerPool worsens rapidly as the networks become more unreliable or mobile due to two main shortcomings: the inaccuracy of the failure-detection mechanism for pooled servers, and high overhead of finding name servers. We introduce and evaluate alternative mechanisms that overcome these problems.
Keywords
access protocols; ad hoc networks; client-server systems; computer network reliability; system recovery; FCS networks; IETF RSerPool; RSP; client-server; failure-detection mechanism; future compact system; mobile ad-hoc environment; overlay network; reliable server pooling; Availability; Bandwidth; Communication switching; Databases; Message-oriented middleware; Network servers; Protocols; Public key; Spine; Switches;
fLanguage
English
Publisher
ieee
Conference_Titel
Military Communications Conference, 2003. MILCOM '03. 2003 IEEE
Print_ISBN
0-7803-8140-8
Type
conf
DOI
10.1109/MILCOM.2003.1290279
Filename
1290279
Link To Document