DocumentCode
2869173
Title
Alpha Mapping in Scene Simulation of Launch Vehicle
Author
Sun, Jun ; Xu, Limei ; Zhu, Liangping
Author_Institution
Sch. of Mechatronic Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu
fYear
2006
fDate
25-28 June 2006
Firstpage
1757
Lastpage
1762
Abstract
The display of third dimension graphics is the most crucial part in scene simulation, and alpha mapping plays an important role in the synthesization of third dimension graphics. Alpha mapping is a texture mapping technique with alpha channel for simulating transparent effects caused by patterned irregularities on otherwise locally smooth surfaces. In this paper, the current mathematic theory of alpha channel and alpha estimation in image matting, which were used in alpha mapping, was introduced. Based on the object-oriented graphics rendering engine (OGRE), alpha mapping was applied in the scene simulation system of launch vehicle, and achieved excellent result both in rendering time and quality. It is shown that the great improvement of real-time performance could be obtained based on the third dimension of the diversified objects and scene
Keywords
aerospace computing; digital simulation; image colour analysis; image texture; object-oriented methods; rendering (computer graphics); space vehicles; alpha mapping; image matting; launch vehicle; object-oriented graphics rendering engine; scene simulation; texture mapping technique; third dimension graphics; Computer graphics; Engines; Layout; Mathematics; Mechatronics; Object oriented modeling; Rendering (computer graphics); Solid modeling; Surface texture; Vehicles; alpha channel; alpha estimation; alpha mapping; scene simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Mechatronics and Automation, Proceedings of the 2006 IEEE International Conference on
Conference_Location
Luoyang, Henan
Print_ISBN
1-4244-0465-7
Electronic_ISBN
1-4244-0466-5
Type
conf
DOI
10.1109/ICMA.2006.257480
Filename
4026358
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