DocumentCode
2870983
Title
The Organization and Schedule Management of Virtual Scene Based on H-B++ Tree
Author
Ye, Li ; Wang, Bo ; Li, Hui
Author_Institution
Sch. of Autom. Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu
fYear
2006
fDate
25-28 June 2006
Firstpage
2296
Lastpage
2301
Abstract
Aimed at the problems of the realization of the virtual scene in virtual reality techniques, the concept of logic control layer is proposed on the base of traditional visual scene simulation systems. The organization and schedule management of virtual scenes are put into the core station to independent of the scene rendering in virtual reality systems. Combined the idea of hash table and B+ tree, a new data structure - H-B++ tree is proposed for the first time. These ideas are used in the development of a launch vehicle simulation training system in this paper. The defects of traditional visual scene simulation programs are avoided by the organization and schedule management of virtual scene via H-B++ tree. At the same time, obvious effects have been achieved
Keywords
digital simulation; rendering (computer graphics); software management; space vehicles; tree data structures; virtual reality; visual programming; B+ tree; H-B++ tree; hash table; launch vehicle simulation training system; logic control layer; organization management; scene rendering; schedule management; virtual reality techniques; visual scene simulation system; Arithmetic; Automation; Layout; Logic; Management training; Mechatronics; Real time systems; Scheduling; Vehicles; Virtual reality; H-B++ Tree; Logic Control layer; Schedule Management and Organization; Virtual Scene Simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Mechatronics and Automation, Proceedings of the 2006 IEEE International Conference on
Conference_Location
Luoyang, Henan
Print_ISBN
1-4244-0465-7
Electronic_ISBN
1-4244-0466-5
Type
conf
DOI
10.1109/ICMA.2006.257670
Filename
4026456
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