• DocumentCode
    2871104
  • Title

    GPU Implementation for Wilson-θ Method

  • Author

    Xia Jianming ; Wei Demin

  • Author_Institution
    Dept. of Civil Eng., South China Univ. of Technol., Guangzhou, China
  • fYear
    2009
  • fDate
    11-13 Dec. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    The GPU implementation for Wilson-θ method computing the dynamic response of structures is presented. We use a four-channel, two-dimensional texture to represent a matrix and a vector, and present a new texture reduction algorithm not requiring the texture size be the power of 2. A GPU based algorithm for solving the inverse of a matrix is also presented, where the aforementioned reduction algorithm is used to search the full pivot and the pivot´s row and column indices. GPU is used to accelerate the computations for the inverse of the effective stiffness matrix and the acceleration, velocity and displacement of the structure at every time step. The computations are compared against those on the CPU, proving the proposed GPU based algorithms have good accuracy and fast running time.
  • Keywords
    computer graphic equipment; dynamic response; matrix algebra; vectors; GPU implementation; Wilson-θ method; dynamic response; matrix representation; stiffness matrix; vector;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-4507-3
  • Electronic_ISBN
    978-1-4244-4507-3
  • Type

    conf

  • DOI
    10.1109/CISE.2009.5366649
  • Filename
    5366649