• DocumentCode
    2871732
  • Title

    An algorithm for triangulation applied to 3D GIS

  • Author

    Cai, Chen ; Tianlong, Zhou

  • Author_Institution
    Dept. of Comput. Sci., Beijing Univ. Of Technol., Beijing, China
  • Volume
    9
  • fYear
    2010
  • fDate
    22-24 Oct. 2010
  • Abstract
    In 3D GIS, in order to quickly and accurately build 3D models, polygons which are formed by 2D vector data should be triangulated. At present, in GIS, ear clipping triangulation algorithm is widely used in triangulating simple polygons. Because ear clipping triangulation algorithm is low efficiency, more easily to generate long, narrow triangles, a continuous cutting algorithm for triangulating a simple polygon is proposed based on ear clipping algorithm. The algorithm is mainly to continuously cut out the triangles with same vertex in polygon. This algorithm has features such as strong practicability, high efficiency and not easy to generate long, narrow triangles, etc.
  • Keywords
    computational geometry; geographic information systems; mesh generation; solid modelling; 3D GIS; 3D model; continuous cutting algorithm; ear clipping triangulation algorithm; Algorithm design and analysis; Complexity theory; Ear; Geographic Information Systems; Partitioning algorithms; Solid modeling; Three dimensional displays; 3D GIS; ear clipping algorithm; long, narrow triangle; simple polygon; triangulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Application and System Modeling (ICCASM), 2010 International Conference on
  • Conference_Location
    Taiyuan
  • Print_ISBN
    978-1-4244-7235-2
  • Electronic_ISBN
    978-1-4244-7237-6
  • Type

    conf

  • DOI
    10.1109/ICCASM.2010.5623065
  • Filename
    5623065