DocumentCode
2871732
Title
An algorithm for triangulation applied to 3D GIS
Author
Cai, Chen ; Tianlong, Zhou
Author_Institution
Dept. of Comput. Sci., Beijing Univ. Of Technol., Beijing, China
Volume
9
fYear
2010
fDate
22-24 Oct. 2010
Abstract
In 3D GIS, in order to quickly and accurately build 3D models, polygons which are formed by 2D vector data should be triangulated. At present, in GIS, ear clipping triangulation algorithm is widely used in triangulating simple polygons. Because ear clipping triangulation algorithm is low efficiency, more easily to generate long, narrow triangles, a continuous cutting algorithm for triangulating a simple polygon is proposed based on ear clipping algorithm. The algorithm is mainly to continuously cut out the triangles with same vertex in polygon. This algorithm has features such as strong practicability, high efficiency and not easy to generate long, narrow triangles, etc.
Keywords
computational geometry; geographic information systems; mesh generation; solid modelling; 3D GIS; 3D model; continuous cutting algorithm; ear clipping triangulation algorithm; Algorithm design and analysis; Complexity theory; Ear; Geographic Information Systems; Partitioning algorithms; Solid modeling; Three dimensional displays; 3D GIS; ear clipping algorithm; long, narrow triangle; simple polygon; triangulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Application and System Modeling (ICCASM), 2010 International Conference on
Conference_Location
Taiyuan
Print_ISBN
978-1-4244-7235-2
Electronic_ISBN
978-1-4244-7237-6
Type
conf
DOI
10.1109/ICCASM.2010.5623065
Filename
5623065
Link To Document