• DocumentCode
    2871949
  • Title

    Students that Benefit from Educational 3D Games

  • Author

    Floryan, Mark ; Woolf, Beverly Park

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Massachusetts, Amherst, MA, USA
  • fYear
    2011
  • fDate
    6-8 July 2011
  • Firstpage
    473
  • Lastpage
    475
  • Abstract
    We describe an educational 3D game called Rashi Game. Rashi Game features a fully functional, and open-ended, 3D environment for students backed by a domain-independent inquiry-learning tutor. We present pilot work that directly compares Rashi´s classic 2D interface against the 3D game environment. We compare both the student´s work within the system, as well as their reported sense of presence. Specifically, we notice some interesting patterns in student behavior within the game, dependent on the student´s preference for games, and argue that there may be potential for modeling when and how to present a student with an educational game based on simple factors such as whether or not the student plays games regularly, or based on student affect (e.g. a lack of motivation).
  • Keywords
    computer games; intelligent tutoring systems; psychology; user interfaces; 2D interface; Rashi game; domain- independent inquiry-learning tutor; educational 3D game; student behavior patterns; Artificial intelligence; Conferences; Education; Games; Hospitals; Three dimensional displays; Inquiry Learning; Intelligent Tutoring; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
  • Conference_Location
    Athens, GA
  • ISSN
    2161-3761
  • Print_ISBN
    978-1-61284-209-7
  • Electronic_ISBN
    2161-3761
  • Type

    conf

  • DOI
    10.1109/ICALT.2011.147
  • Filename
    5992399