DocumentCode
2886635
Title
Exact interactions executed with new technique estimating positions of virtual objects by using human body movements
Author
Suzuki, Masahiro ; Unno, Hiroshi ; Uehira, Kazutake
Author_Institution
Kanagawa Inst. of Technol., Japan
fYear
2015
fDate
23-24 March 2015
Firstpage
185
Lastpage
186
Abstract
We evaluated the exactness of interactions using our proposed technique for applications in which users´ bodies interacted with the virtual objects presented with 3-D displays in front of them. Interactive applications require interactions to be executed when users´ bodies are at the positions of virtual objects; however, conventional techniques that execute interactions when the bodies are at the positions calculated from the binocular disparity make it difficult to meet this requirement because the calculated positions are often different from the positions of virtual objects. The proposed technique estimates the positions of virtual objects by using human body movements, and meets the requirement by executing interactions when users´ bodies are at the estimated positions. We conducted an experiment in which users actually interacted with virtual objects, and the results indicated that more interactions succeeded when the proposed technique was used than when conventional techniques were used. We demonstrated that interactions using the proposed technique were exact.
Keywords
human computer interaction; three-dimensional displays; virtual reality; 3D displays; human body movements; interaction exactness; virtual object position estimation; Augmented reality; Bars; Indexes; Integrated circuits; Three-dimensional displays; Thumb; 3-D display; 3-D image; interaction;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2015 IEEE Symposium on
Conference_Location
Arles
Type
conf
DOI
10.1109/3DUI.2015.7131762
Filename
7131762
Link To Document