DocumentCode
2896513
Title
Evolving Intelligent Mario Controller by Reinforcement Learning
Author
Tsay, Jyh-Jong ; Chen, Chao-Cheng ; Hsu, Jyh-Jung
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Chung Cheng Univ., Chiayi, Taiwan
fYear
2011
fDate
11-13 Nov. 2011
Firstpage
266
Lastpage
272
Abstract
Artificial Intelligence for computer games is an interesting topic which attracts intensive attention recently. In this context, Mario AI Competition modifies a Super Mario Bros game to be a benchmark software for people who program AI controller to direct Mario and make him overcome the different levels. This competition was handled in the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intelligence and Games since 2009. In this paper, we study the application of Reinforcement Learning to construct a Mario AI controller that learns from the complex game environment. We train the controller to grow stronger for dealing with several difficulties and types of levels. In controller developing phase, we design the states and actions cautiously to reduce the search space, and make Reinforcement Learning suitable for the requirement of online learning.
Keywords
computer games; learning (artificial intelligence); user interfaces; IEEE games innovation conference; IEEE symposium on computational intelligence and games; Mario AI competition; Super Mario Bros game; artificial intelligence; complex game environment; computer games; evolving intelligent Mario controller; online learning; reinforcement learning; Aerospace electronics; Benchmark testing; Fires; Games; Learning; Learning systems; Game AI; Reinforcement Learning; Super Mario Bros; games;
fLanguage
English
Publisher
ieee
Conference_Titel
Technologies and Applications of Artificial Intelligence (TAAI), 2011 International Conference on
Conference_Location
Chung-Li
Print_ISBN
978-1-4577-2174-8
Type
conf
DOI
10.1109/TAAI.2011.54
Filename
6120756
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