• DocumentCode
    2908263
  • Title

    Evolutionary fuzzy systems for generating better Ms.PacMan players

  • Author

    Handa, Hisashi ; Isozaki, Maiko

  • Author_Institution
    Grad. Sch. of Natural Sci. & Technol., Okayama Univ., Okayama
  • fYear
    2008
  • fDate
    1-6 June 2008
  • Firstpage
    2182
  • Lastpage
    2185
  • Abstract
    PacMan is one of the most popular video games played in all over the world. Ms.PacMan, a mutant of PacMan, employs probabilistic transitions of ghosts. Therefore, there is no deterministic (surefire) routes to solve for each stage in Ms.PacMan. That is, real time control mechanisms are needed to realize auto-play for Ms.PacMan by computers. This paper proposes evolutionary fuzzy systems for playing Ms.PacMan. The proposed method employs fuzzy logic and the evolution of their fuzzy rule parameters. That is, basic structure of fuzzy rule is given in advance. Then, the rule parameter is evolved by using (1 + 1)ES.
  • Keywords
    computer games; evolutionary computation; fuzzy logic; fuzzy reasoning; fuzzy systems; probability; Ms.PacMan game; evolutionary fuzzy system; fuzzy logic; fuzzy rule; probabilistic ghost transition; real-time control mechanism; video game; Artificial intelligence; Competitive intelligence; Computational intelligence; Face; Fuzzy control; Fuzzy logic; Fuzzy systems; Games; Humans; Working environment noise;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Fuzzy Systems, 2008. FUZZ-IEEE 2008. (IEEE World Congress on Computational Intelligence). IEEE International Conference on
  • Conference_Location
    Hong Kong
  • ISSN
    1098-7584
  • Print_ISBN
    978-1-4244-1818-3
  • Electronic_ISBN
    1098-7584
  • Type

    conf

  • DOI
    10.1109/FUZZY.2008.4630672
  • Filename
    4630672