DocumentCode
2908263
Title
Evolutionary fuzzy systems for generating better Ms.PacMan players
Author
Handa, Hisashi ; Isozaki, Maiko
Author_Institution
Grad. Sch. of Natural Sci. & Technol., Okayama Univ., Okayama
fYear
2008
fDate
1-6 June 2008
Firstpage
2182
Lastpage
2185
Abstract
PacMan is one of the most popular video games played in all over the world. Ms.PacMan, a mutant of PacMan, employs probabilistic transitions of ghosts. Therefore, there is no deterministic (surefire) routes to solve for each stage in Ms.PacMan. That is, real time control mechanisms are needed to realize auto-play for Ms.PacMan by computers. This paper proposes evolutionary fuzzy systems for playing Ms.PacMan. The proposed method employs fuzzy logic and the evolution of their fuzzy rule parameters. That is, basic structure of fuzzy rule is given in advance. Then, the rule parameter is evolved by using (1 + 1)ES.
Keywords
computer games; evolutionary computation; fuzzy logic; fuzzy reasoning; fuzzy systems; probability; Ms.PacMan game; evolutionary fuzzy system; fuzzy logic; fuzzy rule; probabilistic ghost transition; real-time control mechanism; video game; Artificial intelligence; Competitive intelligence; Computational intelligence; Face; Fuzzy control; Fuzzy logic; Fuzzy systems; Games; Humans; Working environment noise;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems, 2008. FUZZ-IEEE 2008. (IEEE World Congress on Computational Intelligence). IEEE International Conference on
Conference_Location
Hong Kong
ISSN
1098-7584
Print_ISBN
978-1-4244-1818-3
Electronic_ISBN
1098-7584
Type
conf
DOI
10.1109/FUZZY.2008.4630672
Filename
4630672
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