DocumentCode
2915446
Title
A controller architecture for the evolution of state-persistent controllers: Behaviour oriented decision tree (BODT)
Author
Smit, S.K. ; Griffioen, A.R. ; Schut, M.C.
fYear
2008
fDate
1-6 June 2008
Firstpage
2577
Lastpage
2583
Abstract
In this paper we present a new controller architecture. A central design choice is that the controller can be easily modified or changed by evolution. Our aim is to initially endow the agents with as little knowledge as possible and to let them evolve their controllers autonomously. One particular aspect of the controller that we will investigate in this research is the evolution of state persistent controllers. With this is meant controllers that that can carry out multiple tasks. Without state persistency, agents may suffer from so-called ldquounfocused attentionrdquo: the case where an agent is caught in the middle between tasks and interchangeably executes these partially, but can and will never fully commit to either one and therefore never accomplish any. We will present the state-persistent controller architecture and demonstrate this property in an experiment.
Keywords
control system synthesis; decision trees; behaviour oriented decision tree; controller architecture; state-persistent controllers; unfocused attention; Artificial intelligence; Autonomous agents; Board of Directors; Centralized control; Decision trees; Design engineering; Intelligent agent; Multiagent systems; Robots; Runtime;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-1822-0
Electronic_ISBN
978-1-4244-1823-7
Type
conf
DOI
10.1109/CEC.2008.4631144
Filename
4631144
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