DocumentCode
2917265
Title
Creature Academy: A system for virtual creature evolution
Author
Pilat, Marcin L. ; Jacob, Christian
Author_Institution
Dept. of Comput. Sci., Univ. of Calgary, Calgary, AB
fYear
2008
fDate
1-6 June 2008
Firstpage
3289
Lastpage
3297
Abstract
In this paper, we present creature academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature academy can be used to explore evolutionary mechanisms, design, learning and other processes studied in artificial life simulations. Our system allows to perform hierarchical evolutionary experiments and ecosystem-inspired setups to investigate bodied creatures that interact, compete, adapt, and evolve. As a first proof of concept, we use creature academy to evolve morphologies and motion strategies of virtual creatures that walk and jump. We then present results that compare hierarchical evolution scenarios to generate creatures that excel in both walking and jumping, demonstrating how to evolve from creature specialists to generalists.
Keywords
artificial life; evolutionary computation; virtual reality; 3D environments; ecosystem-inspired setups; evolutionary mechanisms; hierarchical evolution scenarios; hierarchical evolutionary; virtual creature evolution; virtual laboratory; Biological system modeling; Computational modeling; Ecosystems; Encoding; Evolution (biology); Genetic algorithms; Jacobian matrices; Legged locomotion; Morphology; Parallel machines;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-1822-0
Electronic_ISBN
978-1-4244-1823-7
Type
conf
DOI
10.1109/CEC.2008.4631243
Filename
4631243
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