• DocumentCode
    2934081
  • Title

    Design of visual based-FPGA Ping-Pang game with multi-models

  • Author

    Zhang, Guoping ; Xie, Mande

  • Author_Institution
    Fac. of Inf. & Electron., Zhejiang Sci-Tech Univ., Hangzhou, China
  • Volume
    2
  • fYear
    2010
  • fDate
    1-2 Aug. 2010
  • Firstpage
    31
  • Lastpage
    34
  • Abstract
    With the continuous development of micro-electronic industry, FPGA is playing a more and more important role in the modern digital circuit design. From the simple interface circuit to the complex state machines, even the SOC, the importance of FPGA chips has not be ignored. This paper designs and implements a based-FPGA Ping-Pang game system with the Top-Down design method and EDA technologies. The game simulates the daily life ping-pang game and its rules. It uses the PS/2 keyboard to operate the game, uses the VGA monitor to display, and uses speakers as the audio output. It has two game modes: “Robot Mode” and “Double Mode”. After the design and implement of system hardware and software are introduced in detail, some run examples are shown. These examples show our system can correctly run in “Robot Mode” and “Double Mode”.
  • Keywords
    computer games; field programmable gate arrays; finite state machines; network synthesis; EDA technologies; PS/2 keyboard; VGA monitor; complex state machines; digital circuit design; double mode; interface circuit; robot mode; top-down design method; visual based-FPGA ping-pang game; Electronics packaging; Field programmable gate arrays; Code Dissemination; Reprogramming; Security Authentication; Wireless Sensor Networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits,Communications and System (PACCS), 2010 Second Pacific-Asia Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-7969-6
  • Type

    conf

  • DOI
    10.1109/PACCS.2010.5626899
  • Filename
    5626899