DocumentCode
2934081
Title
Design of visual based-FPGA Ping-Pang game with multi-models
Author
Zhang, Guoping ; Xie, Mande
Author_Institution
Fac. of Inf. & Electron., Zhejiang Sci-Tech Univ., Hangzhou, China
Volume
2
fYear
2010
fDate
1-2 Aug. 2010
Firstpage
31
Lastpage
34
Abstract
With the continuous development of micro-electronic industry, FPGA is playing a more and more important role in the modern digital circuit design. From the simple interface circuit to the complex state machines, even the SOC, the importance of FPGA chips has not be ignored. This paper designs and implements a based-FPGA Ping-Pang game system with the Top-Down design method and EDA technologies. The game simulates the daily life ping-pang game and its rules. It uses the PS/2 keyboard to operate the game, uses the VGA monitor to display, and uses speakers as the audio output. It has two game modes: “Robot Mode” and “Double Mode”. After the design and implement of system hardware and software are introduced in detail, some run examples are shown. These examples show our system can correctly run in “Robot Mode” and “Double Mode”.
Keywords
computer games; field programmable gate arrays; finite state machines; network synthesis; EDA technologies; PS/2 keyboard; VGA monitor; complex state machines; digital circuit design; double mode; interface circuit; robot mode; top-down design method; visual based-FPGA ping-pang game; Electronics packaging; Field programmable gate arrays; Code Dissemination; Reprogramming; Security Authentication; Wireless Sensor Networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits,Communications and System (PACCS), 2010 Second Pacific-Asia Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-7969-6
Type
conf
DOI
10.1109/PACCS.2010.5626899
Filename
5626899
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