• DocumentCode
    2949245
  • Title

    The Parallel Waves Simulation Based on GPU

  • Author

    Peng, Kai ; Xie, Kai ; Lu, GuangYue ; Yu, HuoQuan ; Li, Tao ; Peng, MinFang

  • Author_Institution
    Sch. of Electron. Inf., Yangtze River Univ., Jingzhou, China
  • fYear
    2011
  • fDate
    20-21 Aug. 2011
  • Firstpage
    160
  • Lastpage
    163
  • Abstract
    This paper bases on the observation and research results of oceanography, comes up with a method of ocean simulation that based on GPU. With the development of the hardware, specifically the high development of GPU and its high speed computing power make GPU a new research hotspot. The paper uses FFT algorithm to generate height map, makes use of GPU to improve realism of ocean, and OpenGL is used to draw light and color. By researching above algorithm and technology, we realize a wave simulation system. Experimental results show that this method achieves good results on realism and real-time effects.
  • Keywords
    computer graphic equipment; coprocessors; digital simulation; fast Fourier transforms; geophysics computing; ocean waves; FFT algorithm; GPU; OpenGL; ocean simulation; oceanography; parallel waves simulation system; Animation; Computational modeling; Data models; Graphics processing unit; Oceans; Real time systems; Rendering (computer graphics); FFT algorithm; GPU; high speed computing power; ocean simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligence Science and Information Engineering (ISIE), 2011 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4577-0960-9
  • Electronic_ISBN
    978-0-7695-4480-9
  • Type

    conf

  • DOI
    10.1109/ISIE.2011.34
  • Filename
    5997403