DocumentCode
2949245
Title
The Parallel Waves Simulation Based on GPU
Author
Peng, Kai ; Xie, Kai ; Lu, GuangYue ; Yu, HuoQuan ; Li, Tao ; Peng, MinFang
Author_Institution
Sch. of Electron. Inf., Yangtze River Univ., Jingzhou, China
fYear
2011
fDate
20-21 Aug. 2011
Firstpage
160
Lastpage
163
Abstract
This paper bases on the observation and research results of oceanography, comes up with a method of ocean simulation that based on GPU. With the development of the hardware, specifically the high development of GPU and its high speed computing power make GPU a new research hotspot. The paper uses FFT algorithm to generate height map, makes use of GPU to improve realism of ocean, and OpenGL is used to draw light and color. By researching above algorithm and technology, we realize a wave simulation system. Experimental results show that this method achieves good results on realism and real-time effects.
Keywords
computer graphic equipment; coprocessors; digital simulation; fast Fourier transforms; geophysics computing; ocean waves; FFT algorithm; GPU; OpenGL; ocean simulation; oceanography; parallel waves simulation system; Animation; Computational modeling; Data models; Graphics processing unit; Oceans; Real time systems; Rendering (computer graphics); FFT algorithm; GPU; high speed computing power; ocean simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligence Science and Information Engineering (ISIE), 2011 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4577-0960-9
Electronic_ISBN
978-0-7695-4480-9
Type
conf
DOI
10.1109/ISIE.2011.34
Filename
5997403
Link To Document