DocumentCode
2953092
Title
Photorealistic Attention-Based Gaze Animation
Author
Itti, Laurent ; Dhavale, Nitin ; Pighin, Fréderic
Author_Institution
Comput. Sci. & Inst. for Creative Technol., Univ. of Southern California, CA
fYear
2006
fDate
9-12 July 2006
Firstpage
521
Lastpage
524
Abstract
We apply a neurobiological model of visual attention and gaze control to the automatic animation of a photorealistic virtual human head. The attention model simulates biological visual processing along the occipito-parietal pathway of the primate brain. The gaze control model is derived from motion capture of human subjects, using high-speed video-based eye and head tracking apparatus. Given an arbitrary video clip, the model predicts visual locations most likely to attract an observer´s attention, and simulates the dynamics of eye and head movements towards these locations. Tested on 85 video clips including synthetic stimuli, video games, TV news, sports, and outdoor scenes, the model demonstrates a strong ability at saccading towards and tracking salient targets. The resulting autonomous virtual human animation is of photorealistic quality
Keywords
brain; computer animation; eye; tracking; automatic animation; biological visual processing; brain; gaze control model; head tracking apparatus; neurobiological model; photorealistic virtual human head; video-based eye; Animation; Automatic control; Biological system modeling; Brain modeling; Games; Humans; Motion control; Predictive models; Testing; Tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2006 IEEE International Conference on
Conference_Location
Toronto, Ont.
Print_ISBN
1-4244-0366-7
Electronic_ISBN
1-4244-0367-7
Type
conf
DOI
10.1109/ICME.2006.262440
Filename
4036651
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