DocumentCode
295528
Title
Communications realism for network simulations
Author
Brockel, Kenneth H. ; Sheth, Chandu ; Sudnikovich, William P. ; Pasirstein, Joseph ; Wood, Richard ; Huynh, Aaron ; Mack, Alfred ; Drucker, Harris
Author_Institution
Space & Terrestrial Commun. Directorate, US Army Commun.-Electron. Command, Fort Monmouth, NJ, USA
Volume
2
fYear
1995
fDate
35010
Firstpage
484
Abstract
The digital battlefield will present unprecedented requirements for the transfer of digital information (voice, data, and imagery). Realizing the vision of the Army´s 21st century information transport architecture will require application of advanced modeling and simulation technology for performing architecture analysis, “what-if” drills, systems design, testing, and user training. The models and simulations must include communications realism, which is a simulation feature through which a synthetic environment reflects the same communications problems that exist in a real environment. Communications realism for link-level simulations has been achieved in the Integrated Terrain-Environment-Multipath Model (ITEMM). The paper describes the ITEMM, its real-time simulation algorithms, and work in progress to evolve these into a Real-Time Communications network Simulator (RTCNS) for use in a distributed interactive simulation (DIS) environment. It also describes how communication realism has been modeled for stationary and moving platforms and provides a detailed technical description of real-time simulation algorithms developed for modeling mobile radio links
Keywords
digital radio; digital simulation; land mobile radio; military communication; military computing; multipath channels; radio links; radio networks; radiowave propagation; simulation; telecommunication computing; ITEMM; Integrated Terrain-Environment-Multipath Model; Real-Time Communications Network Simulator; US Army; architecture analysis; communications realism; data; digital battlefield; digital information transfer; distributed interactive simulation; distributed interactive simulation environment; imagery; information transport architecture; link-level simulations; mobile radio links; network simulations; real-time simulation algorithms; synthetic environment; systems design; testing; user training; voice; Analytical models; Computational modeling; Information analysis; Military computing; Mobile communication; Performance analysis; Performance evaluation; Radio communication; System analysis and design; System testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Military Communications Conference, 1995. MILCOM '95, Conference Record, IEEE
Conference_Location
San Diego, CA
Print_ISBN
0-7803-2489-7
Type
conf
DOI
10.1109/MILCOM.1995.483514
Filename
483514
Link To Document