DocumentCode
2957357
Title
3D image warping in architectural walkthroughs
Author
Rafferty, Matthew M. ; Aliaga, Daniel G. ; Lastra, Anselmo A.
Author_Institution
Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
fYear
1998
fDate
18-18 1998
Firstpage
228
Lastpage
233
Abstract
Investigates methods to accelerate rendering of architectural walkthroughs. In this paper, we improve upon a cells-and-portals framework by using image-based rendering techniques. We first store a few reference images of the view through each portal. At run-time, we replace portals with these images warped to the current viewpoint. We begin with a well-known scheme for handling the complexity of a model, whereby the boundaries of enclosed spaces (cells) are used to divide the total space, and views of geometry beyond the currently occupied space are limited to the openings (portals) by walls. Our system improves upon the replacement of portals with conventional textures because the warping removes the popping effect when switching between image samples and significantly reduces the number of image samples needed.
Keywords
architectural CAD; computational geometry; computer animation; engineering graphics; image sampling; image texture; interactive systems; rendering (computer graphics); 3D image warping; architectural walkthroughs; cells-and-portals framework; current viewpoint; enclosed space boundaries; geometry; image sample switching; image-based rendering techniques; interactive system; model complexity; openings; plenoptic warping; popping effect; reference images; rendering acceleration; textures; views; walls; Acceleration; Computer science; Geometry; Interactive systems; Layout; Portals; Rendering (computer graphics); Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998
Conference_Location
Atlanta, GA, USA
Print_ISBN
0-8186-8362-7
Type
conf
DOI
10.1109/VRAIS.1998.658500
Filename
658500
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