DocumentCode
2959543
Title
An efficient local clustering approach for simplification of 3D point-based computer graphics models
Author
Yu, Zhiwen ; Wong, Hau-San
Author_Institution
Dept. of Comput. Sci., City Univ. of Hong Kong
fYear
2006
fDate
9-12 July 2006
Firstpage
2065
Lastpage
2068
Abstract
Given a point-based 3D computer graphics model which is defined by a point set P(P={piisinR3}) and a desired reduced number of output samples Ns, the simplification approach finds a point set Ps which (i) satisfies |Ps |=Ns(|Ps| is the cardinality of Ps) and (ii) minimizes the difference of the corresponding surface Ss(defined by Ps) and the original surface S(defined by P). Although a number of previous approaches have been proposed for simplification, most of them (i) do not focus on point-based 3D models, (ii) do not consider efficiency, quality and generality together. In this paper, we introduce an adaptive simplification method (ASM) which is an efficient technique for simplifying point-based complex 3D model. ASM achieves low running time by clustering the points locally based on the preservation of geometric characteristics. Finally, we analyze the performance of ASM and show that it outperforms most of the current state-of-the-art methods in terms of efficiency, quality and generality
Keywords
computational geometry; computer graphics; ASM; adaptive simplification method; geometric characteristics; point clustering; point-based 3D computer graphics model; Clouds; Clustering algorithms; Computational modeling; Computer graphics; Computer science; Performance analysis; Rendering (computer graphics); Signal processing algorithms; Spline; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2006 IEEE International Conference on
Conference_Location
Toronto, Ont.
Print_ISBN
1-4244-0366-7
Electronic_ISBN
1-4244-0367-7
Type
conf
DOI
10.1109/ICME.2006.262621
Filename
4037037
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