DocumentCode
2961322
Title
Effective volume sampling of solid models using distance measures
Author
Sealy, George ; Novins, Kevin
Author_Institution
Animation Res. Ltd., Dunedin, New Zealand
fYear
1999
fDate
1999
Firstpage
12
Lastpage
19
Abstract
We present several methods for converting solid models to volume models whose boundaries are defined by an iso-surface. By storing samples of a signed distance function at each point in the volume, we show that we can reconstruct the original object with greater accuracy than methods based on an inclusion function. Our methods are fast, and require no more memory than conventional point sampling. These approaches apply to all solid objects for which ray intersection and point classification methods are defined. If a space subdivision test is available, we can quickly sample complex objects. We also present enhancements that allow for sampling of the object´s original colour and texture
Keywords
computational geometry; distance measurement; ray tracing; solid modelling; complex objects; distance measures; iso-surface; point classification methods; point sampling; ray intersection; signed distance function; solid models; solid objects; space subdivision test; texture; volume models; volume sampling; Geometric modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1999. Proceedings
Conference_Location
Canmore, Alta.
Print_ISBN
0-7695-0185-0
Type
conf
DOI
10.1109/CGI.1999.777892
Filename
777892
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