DocumentCode
2961912
Title
Developing a Mobile Game Environment to Support Disadvantaged Learners
Author
Schmitz, Birgit ; Klemke, Roland ; Specht, Marcus ; Hoffmann, Marvin ; Klamma, Ralf
Author_Institution
CELSTEC, Heerlen, Netherlands
fYear
2012
fDate
4-6 July 2012
Firstpage
223
Lastpage
227
Abstract
This paper reports on the development of WeBuild, a mobile learning game designed to engage learners difficult to reach with IT learning. The development is based on a mobile game engine for the Android smart phone that was devised to support the required multiplayer and location based services. We played and tested the mobile learning game in a training facility of the building industry. The results indicate that the learners accepted the game for the low entry barriers and were motivated to use the game in an educational context. This paper describes the WeBuild prototype and the underlying game engine. Eventually, it presents results from the game session that was carried to assess interface and gameplay usability, technical functionality and motivational aspects of the game design.
Keywords
civil engineering computing; computer based training; computer games; human computer interaction; mobile computing; operating systems (computers); smart phones; user interfaces; Android smart phone; IT learning; WeBuild; building industry; game session; gameplay usability assessment; interface assessment; location based services; mobile game engine; mobile learning game environment; multiplayer based services; technical functionality assessment; training facility; Buildings; Engines; Games; Land mobile radio; Mobile handsets; Testing; IT learning; game based learning; learners difficult to reach; mobile learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
Conference_Location
Rome
Print_ISBN
978-1-4673-1642-2
Type
conf
DOI
10.1109/ICALT.2012.138
Filename
6268081
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