• DocumentCode
    2964537
  • Title

    Exploiting Real-Time EEG Analysis for Assessing Flow in Games

  • Author

    Plotnikov, A. ; Stakheika, N. ; De Gloria, A. ; Schatten, Carlotta ; Bellotti, Fernando ; Berta, R. ; Fiorini, C. ; Ansovini, F.

  • Author_Institution
    Dynatech - Dept. of Naval, Electr. & Inf. Technol. Eng., Univ. of Genoa, Genoa, Italy
  • fYear
    2012
  • fDate
    4-6 July 2012
  • Firstpage
    688
  • Lastpage
    689
  • Abstract
    Ability of adapting to different users is considered key to maximize the impact and effectiveness of Serious Games (SGs). Advances in neurosciences are making it possible to continuously monitor the player status. This paper reports the research work on the monitoring of the player flow status with a simple (4 electrode) commercial electroencephalogram (EEG). In particular, we focus on three consequential research questions: is it possible to statistically distinguish a flow from a boredom condition? For which wavelengths? Can different levels of boredom and flow be identified? Results - even if limited because of the small size of the test, are promising and enable further research. Statistically significant differences could be observed for brainwaves under various conditions. A machine learning classifier (SVM) was successful in the 2-level distinction case, in particular with personalized training.
  • Keywords
    brain-computer interfaces; computer aided instruction; computer games; electroencephalography; real-time systems; support vector machines; 2-level distinction case; SVM; brainwaves; commercial electroencephalogram; consequential research question; machine learning classifier; neuroscience; personalized training; player flow status; player status; realtime EEG analysis; serious game flow; Brain modeling; Computational modeling; Electrodes; Electroencephalography; Games; Monitoring; Support vector machines; Brain-Computer Interface; Electroencephalogram (EEG); Support Vector Machine (SVM); brainwaves; flow; neurosciences; serious games; user experience; viedogames;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference on
  • Conference_Location
    Rome
  • Print_ISBN
    978-1-4673-1642-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2012.144
  • Filename
    6268219