• DocumentCode
    2972510
  • Title

    Design of video scene databases with mapping to virtual CG space

  • Author

    Tomii, Takashi ; Varga, Szabolcs ; Imai, Sayaka ; Arisawa, Hiroshi

  • Author_Institution
    Div. of Electr. & Comput. Eng., Yokohama Nat. Univ., Japan
  • Volume
    2
  • fYear
    1999
  • fDate
    36342
  • Firstpage
    741
  • Abstract
    This paper presents a new approach of modeling video scenes by adding meaning to the shape of real world objects and simplifying it. In order to store shapes and/or motions of objects that appear in real world scenes into the database, expressing the shape and its meaning and handling them efficiently are indispensable. For that purpose, we introduce a method for constructing a scene database based on an approximate polygon model that reflects the individual shape and meanings of an object, called shape of individual model. It is particularly suitable for modeling the human head. The scene database is constructed using the Shapes of Individual Models and their 3-dimensional motion by mapping then into virtual CG space. And this paper also discusses the evaluation of the created Shape of individual Model in an application of the scene database
  • Keywords
    computational geometry; video databases; virtual reality; 3-dimensional motion; approximate polygon model; mapping; real world objects; shape of individual model; video scene databases; virtual CG space; Character generation; Computer graphics; Humans; Layout; Multimedia databases; Shape; Solid modeling; Space technology; Streaming media; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Computing and Systems, 1999. IEEE International Conference on
  • Conference_Location
    Florence
  • Print_ISBN
    0-7695-0253-9
  • Type

    conf

  • DOI
    10.1109/MMCS.1999.778577
  • Filename
    778577