DocumentCode
2972510
Title
Design of video scene databases with mapping to virtual CG space
Author
Tomii, Takashi ; Varga, Szabolcs ; Imai, Sayaka ; Arisawa, Hiroshi
Author_Institution
Div. of Electr. & Comput. Eng., Yokohama Nat. Univ., Japan
Volume
2
fYear
1999
fDate
36342
Firstpage
741
Abstract
This paper presents a new approach of modeling video scenes by adding meaning to the shape of real world objects and simplifying it. In order to store shapes and/or motions of objects that appear in real world scenes into the database, expressing the shape and its meaning and handling them efficiently are indispensable. For that purpose, we introduce a method for constructing a scene database based on an approximate polygon model that reflects the individual shape and meanings of an object, called shape of individual model. It is particularly suitable for modeling the human head. The scene database is constructed using the Shapes of Individual Models and their 3-dimensional motion by mapping then into virtual CG space. And this paper also discusses the evaluation of the created Shape of individual Model in an application of the scene database
Keywords
computational geometry; video databases; virtual reality; 3-dimensional motion; approximate polygon model; mapping; real world objects; shape of individual model; video scene databases; virtual CG space; Character generation; Computer graphics; Humans; Layout; Multimedia databases; Shape; Solid modeling; Space technology; Streaming media; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Computing and Systems, 1999. IEEE International Conference on
Conference_Location
Florence
Print_ISBN
0-7695-0253-9
Type
conf
DOI
10.1109/MMCS.1999.778577
Filename
778577
Link To Document