DocumentCode
2973016
Title
A load balancing algorithm for a distributed multimedia game server architecture
Author
Min, Dugki ; Choi, Eunmi ; Lee, Donghoon ; Park, Byungseok
Author_Institution
Dept. of Comput. Sci. & Eng., Konkuk Univ., Seoul, South Korea
Volume
2
fYear
1999
fDate
36342
Firstpage
882
Abstract
Network game servers, in which a huge number of users can play a common game through interconnecting network, can be designed in a distributed system architecture with the benefit of scalability, reliability, and cost effectiveness. In order to develop an efficient and scalable network game server system, the paper investigates the issue of load balancing for dynamic change of workload in a network game. We propose a dynamic load balancing algorithm for network games which takes into account the geographical relationship among game units and the short response time of frequent user interactions. We also present simulation results of the proposed algorithm
Keywords
client-server systems; computer games; multimedia servers; resource allocation; cost effectiveness; distributed multimedia game server architecture; distributed system architecture; dynamic change; dynamic load balancing algorithm; frequent user interactions; game units; geographical relationship; interconnecting network; load balancing; load balancing algorithm; scalability; scalable network game server system; short response time; workload; Computer architecture; Computer science; Delay; Design engineering; Games; Heuristic algorithms; Load management; Multimedia systems; Network servers; Reliability engineering;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Computing and Systems, 1999. IEEE International Conference on
Conference_Location
Florence
Print_ISBN
0-7695-0253-9
Type
conf
DOI
10.1109/MMCS.1999.778604
Filename
778604
Link To Document