• DocumentCode
    2973016
  • Title

    A load balancing algorithm for a distributed multimedia game server architecture

  • Author

    Min, Dugki ; Choi, Eunmi ; Lee, Donghoon ; Park, Byungseok

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Konkuk Univ., Seoul, South Korea
  • Volume
    2
  • fYear
    1999
  • fDate
    36342
  • Firstpage
    882
  • Abstract
    Network game servers, in which a huge number of users can play a common game through interconnecting network, can be designed in a distributed system architecture with the benefit of scalability, reliability, and cost effectiveness. In order to develop an efficient and scalable network game server system, the paper investigates the issue of load balancing for dynamic change of workload in a network game. We propose a dynamic load balancing algorithm for network games which takes into account the geographical relationship among game units and the short response time of frequent user interactions. We also present simulation results of the proposed algorithm
  • Keywords
    client-server systems; computer games; multimedia servers; resource allocation; cost effectiveness; distributed multimedia game server architecture; distributed system architecture; dynamic change; dynamic load balancing algorithm; frequent user interactions; game units; geographical relationship; interconnecting network; load balancing; load balancing algorithm; scalability; scalable network game server system; short response time; workload; Computer architecture; Computer science; Delay; Design engineering; Games; Heuristic algorithms; Load management; Multimedia systems; Network servers; Reliability engineering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Computing and Systems, 1999. IEEE International Conference on
  • Conference_Location
    Florence
  • Print_ISBN
    0-7695-0253-9
  • Type

    conf

  • DOI
    10.1109/MMCS.1999.778604
  • Filename
    778604