• DocumentCode
    2979619
  • Title

    Research on the Accelerated Ray Tracing for Volume-Rendering Based on GPU

  • Author

    Chen, Zhanfang ; Miao, Yu ; Shi, Weili ; Ren, Tao ; Zhang, Guoyu

  • Author_Institution
    Dept. of Comput., Changchun Univ. of Sci. & Technol., Changchun, China
  • fYear
    2010
  • fDate
    29-31 Oct. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Ray Tracing Algorithm is a main algorithm for volume-rendering in photorealistic rendering. This paper designs the algorithm based on stream for GPU, after analyzing the principle of the Ray Tracing on GPU. According to the speed in modeling intersection being slow, realized the improvement of the algorithm on modeling intersection and scene ergodicity. With the result, It was found that the algorithm on GPU is better than on CPU.
  • Keywords
    ray tracing; rendering (computer graphics); GPU; accelerated ray tracing; photorealistic rendering; volume-rendering; Acceleration; Algorithm design and analysis; Central Processing Unit; Graphics processing unit; Kernel; Ray tracing; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Technology (ICMT), 2010 International Conference on
  • Conference_Location
    Ningbo
  • Print_ISBN
    978-1-4244-7871-2
  • Type

    conf

  • DOI
    10.1109/ICMULT.2010.5629871
  • Filename
    5629871