• DocumentCode
    2985583
  • Title

    A method of human short hair modeling and real time animation

  • Author

    Guang, Yang ; Zhiyong, Huang

  • Author_Institution
    Volume Interactions, Singapore, Singapore
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    435
  • Lastpage
    438
  • Abstract
    This paper describes a method of human short hair modeling and real time animation. A method is proposed to model short hair. First, a hair style model is derived from a scalp model interactively. The hair model is then derived automatically from the hair style and scalp models. Texture mapping is applied to the hair model for a better visual effect. For animation, a method is proposed based on an approximation of the accurate physically-based hair model, from which 3D morphing key shapes are derived. Intermediate shapes are then computed by applying 3D morphing. We have implemented it and compared the results with real hair. The visual quality and frame rate are satisfactory for real time applications.
  • Keywords
    computer animation; image morphing; image texture; real-time systems; stereo image processing; 3D morphing key shapes; frame rate; hair style model; human short hair modeling; intermediate shapes; physically-based hair model; real time animation; scalp model; texture mapping; visual effect; Animation; Computer science; Deformable models; Fluid dynamics; Hair; Humans; Scalp; Shape; Strips; Visual effects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
  • Print_ISBN
    0-7695-1784-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2002.1167891
  • Filename
    1167891