DocumentCode
2985583
Title
A method of human short hair modeling and real time animation
Author
Guang, Yang ; Zhiyong, Huang
Author_Institution
Volume Interactions, Singapore, Singapore
fYear
2002
fDate
2002
Firstpage
435
Lastpage
438
Abstract
This paper describes a method of human short hair modeling and real time animation. A method is proposed to model short hair. First, a hair style model is derived from a scalp model interactively. The hair model is then derived automatically from the hair style and scalp models. Texture mapping is applied to the hair model for a better visual effect. For animation, a method is proposed based on an approximation of the accurate physically-based hair model, from which 3D morphing key shapes are derived. Intermediate shapes are then computed by applying 3D morphing. We have implemented it and compared the results with real hair. The visual quality and frame rate are satisfactory for real time applications.
Keywords
computer animation; image morphing; image texture; real-time systems; stereo image processing; 3D morphing key shapes; frame rate; hair style model; human short hair modeling; intermediate shapes; physically-based hair model; real time animation; scalp model; texture mapping; visual effect; Animation; Computer science; Deformable models; Fluid dynamics; Hair; Humans; Scalp; Shape; Strips; Visual effects;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
Print_ISBN
0-7695-1784-6
Type
conf
DOI
10.1109/PCCGA.2002.1167891
Filename
1167891
Link To Document