DocumentCode
2987062
Title
A Two-Level Algorithm for Large-Scale Terrain Using Nested Regular Grids
Author
He Bing ; Sui Lei
Author_Institution
Dept. of Comput. Sci. & Eng., Beijing Univ. of Aeronaut. & Astronaut., Beijing, China
fYear
2009
fDate
18-20 Jan. 2009
Firstpage
1
Lastpage
6
Abstract
We propose a two-level algorithm for large-scale terrain using nested regular grids. To avoid large computing cost by numerous low-resolution blocks, we merge these low-resolution blocks into one level, use nested regular grids to process the other level contains high-resolution blocks, and merge the two levels in GPU, while ensuring the rendering effects, significantly improve the frame rate. Additional, in accordance with the characteristics of the nested regular grid, this paper use a simple and effective strategy for data loading, and rationally organize the out-of-core data, which significantly reduce the real-time loading of the out-of-core data.
Keywords
computer graphics; grid computing; GPU; data loading; large-scale terrain; low-resolution blocks; nested regular grids; real-time loading reduction; rendering effects; two-level algorithm; Binary trees; Computer science; Costs; Engines; Industrial training; Large-scale systems; Rendering (computer graphics); Rough surfaces; Surface roughness; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Network and Multimedia Technology, 2009. CNMT 2009. International Symposium on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-5272-9
Type
conf
DOI
10.1109/CNMT.2009.5374570
Filename
5374570
Link To Document