• DocumentCode
    2987062
  • Title

    A Two-Level Algorithm for Large-Scale Terrain Using Nested Regular Grids

  • Author

    He Bing ; Sui Lei

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Beijing Univ. of Aeronaut. & Astronaut., Beijing, China
  • fYear
    2009
  • fDate
    18-20 Jan. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    We propose a two-level algorithm for large-scale terrain using nested regular grids. To avoid large computing cost by numerous low-resolution blocks, we merge these low-resolution blocks into one level, use nested regular grids to process the other level contains high-resolution blocks, and merge the two levels in GPU, while ensuring the rendering effects, significantly improve the frame rate. Additional, in accordance with the characteristics of the nested regular grid, this paper use a simple and effective strategy for data loading, and rationally organize the out-of-core data, which significantly reduce the real-time loading of the out-of-core data.
  • Keywords
    computer graphics; grid computing; GPU; data loading; large-scale terrain; low-resolution blocks; nested regular grids; real-time loading reduction; rendering effects; two-level algorithm; Binary trees; Computer science; Costs; Engines; Industrial training; Large-scale systems; Rendering (computer graphics); Rough surfaces; Surface roughness; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Network and Multimedia Technology, 2009. CNMT 2009. International Symposium on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-5272-9
  • Type

    conf

  • DOI
    10.1109/CNMT.2009.5374570
  • Filename
    5374570