DocumentCode
2991866
Title
Fast Modeling of Realistic Clouds
Author
Xu, Jiangbin ; Yang, Chao ; Zhao, Jian ; Wu, Lingda
Author_Institution
Coll. of Inf. Syst. & Manage., Nat. Univ. of Defense Technol., Changsha, China
fYear
2009
fDate
18-20 Jan. 2009
Firstpage
1
Lastpage
4
Abstract
Computer generated clouds are indispensable in virtual environments nowadays. This paper proposes a probability fields controlling cellular automata method. Creation of the probability fields adoptes fractional Brownian motion (fBm) which accords with the natural chaotic motion of particles and endows the results with realistic cloudy characteristics. We accelerate our simulation by running all the modeling procedures on the programmable graphics hardware. The illumination model accounts for the sunlight and background lights with single scattering model. We use ray casting technique to render 3D realistic clouds. Integration of our results into virtual terrain environment enhances the reality of the scene. The total virtual environment is rendered at interactive frame rates.
Keywords
Brownian motion; cellular automata; geophysics computing; probability; rendering (computer graphics); virtual reality; 3D realistic cloud rendering; cellular automata method; chaotic motion; fractional Brownian motion; illumination model; probability; programmable graphic hardware; ray casting technique; realistic cloud fast modelling; single scattering model; virtual terrain environment; Acceleration; Automatic control; Brownian motion; Chaos; Cloud computing; Computational modeling; Graphics; Hardware; Rendering (computer graphics); Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Network and Multimedia Technology, 2009. CNMT 2009. International Symposium on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-5272-9
Type
conf
DOI
10.1109/CNMT.2009.5374809
Filename
5374809
Link To Document