• DocumentCode
    2992059
  • Title

    Pose Synthesis of Virtual Character Based on Statistical Learning

  • Author

    Qu Shi ; Wei Ying-mei ; Kang Lai ; Wu Ling-da

  • Author_Institution
    Sch. of Inf. Syst. & Manage., Nat. Univ. of Defense Technol., Changsha, China
  • fYear
    2009
  • fDate
    18-20 Jan. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    We present an inverse kinematics implementation technique based on statistical learning. Because of the high dimension of character animation motion data, direct analysis on them is a very hard work. We map the motion data from high-dimensional observing space to two-dimensional latent space, based on Gaussian process latent variable models (GP-LVM), then, find out the representative poses of virtual character by clustering the motion data in latent space. Finally, weight the representative poses and optimize the weights, combined with constraints on the end effectors, and synthesize the optimized pose. The experiments show that our method obtains satisfying effect.
  • Keywords
    Gaussian processes; computer animation; Gaussian process latent variable models; character animation motion data; high-dimensional observing space; inverse kinematics implementation technique; pose synthesis; statistical learning; two-dimensional latent space; virtual character; Animation; Bones; Constraint optimization; End effectors; Gaussian processes; Joints; Kinematics; Skeleton; Space technology; Statistical learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Network and Multimedia Technology, 2009. CNMT 2009. International Symposium on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-5272-9
  • Type

    conf

  • DOI
    10.1109/CNMT.2009.5374820
  • Filename
    5374820