DocumentCode
2992059
Title
Pose Synthesis of Virtual Character Based on Statistical Learning
Author
Qu Shi ; Wei Ying-mei ; Kang Lai ; Wu Ling-da
Author_Institution
Sch. of Inf. Syst. & Manage., Nat. Univ. of Defense Technol., Changsha, China
fYear
2009
fDate
18-20 Jan. 2009
Firstpage
1
Lastpage
4
Abstract
We present an inverse kinematics implementation technique based on statistical learning. Because of the high dimension of character animation motion data, direct analysis on them is a very hard work. We map the motion data from high-dimensional observing space to two-dimensional latent space, based on Gaussian process latent variable models (GP-LVM), then, find out the representative poses of virtual character by clustering the motion data in latent space. Finally, weight the representative poses and optimize the weights, combined with constraints on the end effectors, and synthesize the optimized pose. The experiments show that our method obtains satisfying effect.
Keywords
Gaussian processes; computer animation; Gaussian process latent variable models; character animation motion data; high-dimensional observing space; inverse kinematics implementation technique; pose synthesis; statistical learning; two-dimensional latent space; virtual character; Animation; Bones; Constraint optimization; End effectors; Gaussian processes; Joints; Kinematics; Skeleton; Space technology; Statistical learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Network and Multimedia Technology, 2009. CNMT 2009. International Symposium on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-5272-9
Type
conf
DOI
10.1109/CNMT.2009.5374820
Filename
5374820
Link To Document