DocumentCode
2994558
Title
Tennis computer game with brain control using EEG signals
Author
Lopetegui, Eneko ; Zapirain, Begona Garcia ; Mendez, Amaia
Author_Institution
Deusto Inst. of Technol., Univ. of Deusto, Bilbao, Spain
fYear
2011
fDate
27-30 July 2011
Firstpage
228
Lastpage
234
Abstract
This paper presents a game designed to improve the quality of life of people with severe disabilities for using a computer mouse or keyboard. The game has been designed using biofeedback and BCI technology included in a machine learning algorithm and integrated into a game interface using the SDL library. The results have been entirely satisfactory because the success rate in trained patients is over the 80% and the game has been qualified by them as friendly. Next step will be to develop the graphics in 3D instead of 2D. The social benefits of this type of application can affect diseases involving movement difficulties for controlling keyboard and mouse of a computer, or even rare diseases like congenital double athetosis.
Keywords
brain-computer interfaces; computer games; computer graphics; diseases; electroencephalography; keyboards; learning (artificial intelligence); medical signal processing; mouse controllers (computers); specification languages; sport; 3D graphics; BCI technology; EEG signals; SDL library; biofeedback; brain control; computer keyboard; computer mouse; congenital double athetosis; disabilities; diseases; game interface; machine learning; movement difficulties; patients; social benefits; tennis computer game; Biological control systems; Computers; Digital filters; Electroencephalography; Games; Low pass filters; Machine learning algorithms; BCI Technology; EEG; communication problems; serious game;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000344
Filename
6000344
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