DocumentCode
2994627
Title
Therapeutic games´ difficulty adaptation: An approach based on player´s ability and motivation
Author
Hocine, Nadia ; Gouaïch, Abdelkader
Author_Institution
Montpellier Lab. of Inf., Robot., & Microelectron.-LIRMM, Montpellier II Univ., Montpellier, France
fYear
2011
fDate
27-30 July 2011
Firstpage
257
Lastpage
261
Abstract
Therapeutic games can be considered as a promising rehabilitation tool since they provide personalized rehabilitation sessions in which training intensity and challenges can be adapted to the patient´s ability, motivation and performance. In this paper, we discuss post-stroke therapeutic game design challenges and requirements that open-up a variety of adaptation issues. Our objective is to present a generic difficulty adaptation technique for a family of post-stroke upper-limb rehabilitation games. The proposed technique aims to increase rehabilitation volume by maintaining patients´ motivation and engagement.
Keywords
computer games; design; medical computing; patient rehabilitation; generic difficulty adaptation technique; patient ability; patient engagement; patient motivation; patient performance; personalized rehabilitation session; post-stroke therapeutic game design; post-stroke upper-limb rehabilitation games; rehabilitation volume; therapeutic games; training intensity; Adaptation models; Computers; Current measurement; Games; Medical treatment; Solid modeling; Training; Difficulty adaptation; Therapeutic game;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000349
Filename
6000349
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