• DocumentCode
    2994627
  • Title

    Therapeutic games´ difficulty adaptation: An approach based on player´s ability and motivation

  • Author

    Hocine, Nadia ; Gouaïch, Abdelkader

  • Author_Institution
    Montpellier Lab. of Inf., Robot., & Microelectron.-LIRMM, Montpellier II Univ., Montpellier, France
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    257
  • Lastpage
    261
  • Abstract
    Therapeutic games can be considered as a promising rehabilitation tool since they provide personalized rehabilitation sessions in which training intensity and challenges can be adapted to the patient´s ability, motivation and performance. In this paper, we discuss post-stroke therapeutic game design challenges and requirements that open-up a variety of adaptation issues. Our objective is to present a generic difficulty adaptation technique for a family of post-stroke upper-limb rehabilitation games. The proposed technique aims to increase rehabilitation volume by maintaining patients´ motivation and engagement.
  • Keywords
    computer games; design; medical computing; patient rehabilitation; generic difficulty adaptation technique; patient ability; patient engagement; patient motivation; patient performance; personalized rehabilitation session; post-stroke therapeutic game design; post-stroke upper-limb rehabilitation games; rehabilitation volume; therapeutic games; training intensity; Adaptation models; Computers; Current measurement; Games; Medical treatment; Solid modeling; Training; Difficulty adaptation; Therapeutic game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000349
  • Filename
    6000349