• DocumentCode
    2994685
  • Title

    Multi-agent probabilistic smart terrain

  • Author

    Sullins, John R.

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Syst., Youngstown State Univ., Youngstown, OH, USA
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    33
  • Lastpage
    37
  • Abstract
    Our previous work has added probabilistic reasoning to the “smart terrain” algorithm commonly used for goal-based navigation in games, allowing targets to have a given probability of meeting a character´s goals and navigating based on expected distances until goals are met. We now extend it to enable cooperative behavior by a set of characters seeking the same goal (such as a group of guards searching for the player). Each agent computes a global expected distance until goals are met, in terms of its distance to targets it is moving towards and the distances from other agents to targets it is moving away from, and chooses the direction that minimizes this measure. We demonstrate that the algorithm produces plausible cooperative behavior on a set of benchmark examples.
  • Keywords
    computer games; inference mechanisms; multi-agent systems; navigation; probability; cooperative behavior; distance until goal; goal-based navigation; multiagent probabilistic smart terrain; probabilistic reasoning; smart terrain algorithm; Algorithm design and analysis; Artificial intelligence; Benchmark testing; Computers; Games; Probabilistic logic; Tiles; multi-agent behavior; probabilistic reasoning; search;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000352
  • Filename
    6000352