DocumentCode
2994685
Title
Multi-agent probabilistic smart terrain
Author
Sullins, John R.
Author_Institution
Dept. of Comput. Sci. & Inf. Syst., Youngstown State Univ., Youngstown, OH, USA
fYear
2011
fDate
27-30 July 2011
Firstpage
33
Lastpage
37
Abstract
Our previous work has added probabilistic reasoning to the “smart terrain” algorithm commonly used for goal-based navigation in games, allowing targets to have a given probability of meeting a character´s goals and navigating based on expected distances until goals are met. We now extend it to enable cooperative behavior by a set of characters seeking the same goal (such as a group of guards searching for the player). Each agent computes a global expected distance until goals are met, in terms of its distance to targets it is moving towards and the distances from other agents to targets it is moving away from, and chooses the direction that minimizes this measure. We demonstrate that the algorithm produces plausible cooperative behavior on a set of benchmark examples.
Keywords
computer games; inference mechanisms; multi-agent systems; navigation; probability; cooperative behavior; distance until goal; goal-based navigation; multiagent probabilistic smart terrain; probabilistic reasoning; smart terrain algorithm; Algorithm design and analysis; Artificial intelligence; Benchmark testing; Computers; Games; Probabilistic logic; Tiles; multi-agent behavior; probabilistic reasoning; search;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000352
Filename
6000352
Link To Document