DocumentCode
2998903
Title
Real-time collision detection and response in virtual global terrain environments
Author
Luo, Feixiong ; Zhong, Ershun ; Huang, Yuefeng ; Guo, Hui ; Cheng, Junlai
fYear
2009
fDate
26-29 Nov. 2009
Firstpage
2257
Lastpage
2262
Abstract
In many virtual reality applications it is necessary to simulate the interaction among objects. One of the basic requirements is to ensure a non-penetration of bodies. We show a novel algorithm for detecting collisions between camera and terrain. After collisions are detected we propose a fancy collision response. Our collision detection algorithm doesn´t need precomputation and reduces memory requirement comparing to the collision detection algorithm using sphere trees. In a virtual global terrain environment application, our collision detection and response algorithm easily runs at real-time rate. Our collision detection algorithm runs faster about dozens of times than the collision detection algorithm using sphere trees.
Keywords
cameras; computer graphic equipment; data visualisation; virtual reality; GPU; camera; global terrain visualization; graphic processing unit; real-time collision detection algorithm; virtual global terrain environments; virtual reality applications; Acceleration; Cameras; Computational modeling; Detection algorithms; Graphics; Hardware; Information systems; Partitioning algorithms; Real time systems; Virtual environment; Collision Detection; Collision Response; Terrain; Virtual Environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on
Conference_Location
Wenzhou
Print_ISBN
978-1-4244-5266-8
Electronic_ISBN
978-1-4244-5268-2
Type
conf
DOI
10.1109/CAIDCD.2009.5375173
Filename
5375173
Link To Document