• DocumentCode
    2998903
  • Title

    Real-time collision detection and response in virtual global terrain environments

  • Author

    Luo, Feixiong ; Zhong, Ershun ; Huang, Yuefeng ; Guo, Hui ; Cheng, Junlai

  • fYear
    2009
  • fDate
    26-29 Nov. 2009
  • Firstpage
    2257
  • Lastpage
    2262
  • Abstract
    In many virtual reality applications it is necessary to simulate the interaction among objects. One of the basic requirements is to ensure a non-penetration of bodies. We show a novel algorithm for detecting collisions between camera and terrain. After collisions are detected we propose a fancy collision response. Our collision detection algorithm doesn´t need precomputation and reduces memory requirement comparing to the collision detection algorithm using sphere trees. In a virtual global terrain environment application, our collision detection and response algorithm easily runs at real-time rate. Our collision detection algorithm runs faster about dozens of times than the collision detection algorithm using sphere trees.
  • Keywords
    cameras; computer graphic equipment; data visualisation; virtual reality; GPU; camera; global terrain visualization; graphic processing unit; real-time collision detection algorithm; virtual global terrain environments; virtual reality applications; Acceleration; Cameras; Computational modeling; Detection algorithms; Graphics; Hardware; Information systems; Partitioning algorithms; Real time systems; Virtual environment; Collision Detection; Collision Response; Terrain; Virtual Environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on
  • Conference_Location
    Wenzhou
  • Print_ISBN
    978-1-4244-5266-8
  • Electronic_ISBN
    978-1-4244-5268-2
  • Type

    conf

  • DOI
    10.1109/CAIDCD.2009.5375173
  • Filename
    5375173