• DocumentCode
    3004413
  • Title

    Physical gaming: Out of the lap and into the living room

  • Author

    Campbell, Diarmid

  • Author_Institution
    Sony Comput. Entertainment Eur., London
  • fYear
    2008
  • fDate
    15-18 Sept. 2008
  • Abstract
    Diarmid Campbell talks about camera based games such as those using the EyeToy and, more recently, the PlayStation Eye camera. He looks at the many different techniques that can applied to analysing video images and how to use them as a game input mechanism. For each technique, he explains how it works, ways in which it can be used and, more importantly, where it can fail. The presentation is illustrated with plenty of videos and live demos to keep you awake. It looks at techniques from past games but also those from games currently in development and finishes with what lies on the horizon.
  • Keywords
    computer vision; games of skill; camera based games; game input mechanism; physical gaming; Cameras; Computer industry; Educational institutions; Europe; Games; Head; Image analysis; Mathematics; Physics computing; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2008. ISMAR 2008. 7th IEEE/ACM International Symposium on
  • Conference_Location
    Cambridge
  • Print_ISBN
    978-1-4244-2840-3
  • Electronic_ISBN
    978-1-4244-2859-5
  • Type

    conf

  • DOI
    10.1109/ISMAR.2008.4637311
  • Filename
    4637311