• DocumentCode
    3009577
  • Title

    Crowd buzz: scalable audio communication for MMVEs using latency optimized hypercube gossiping

  • Author

    Berndt, Philipp ; Hovestadt, M. ; Kao, Odej

  • Author_Institution
    Complex & Distrib. IT Syst., Tech. Univ. Berlin, Berlin, Germany
  • fYear
    2011
  • fDate
    14-17 Oct. 2011
  • Abstract
    Audio communication for massively multiuser virtual environments (MMVEs) comprises the provision of hundreds of thousands of users with their personal, position dependent compositions of audio streams, in real-time, at low latency, using non-realtime components connected through a heterogeneous network with diversely limited bandwidths and varying delays. In lack of functioning comprehensive solutions, users resort to detached and limited conferencing tools. In this paper, we present a peer-to-peer approach with proven latency bounds, a suggested architecture, and best practices for its implementation. We test-drove our prototype using the OMNeT++ simulator in conjunction with the DELFOI delay model. First latency results indicate feasibility for domestic scenarios.
  • Keywords
    audio streaming; delays; peer-to-peer computing; teleconferencing; virtual reality; voice communication; Crowd Buzz; DELFOI delay model; MMVEs; OMNeT++ simulator; audio streaming; conferencing tools; heterogeneous network; latency optimized hypercube gossiping; massively multiuser virtual environment; nonrealtime component; peer-to-peer approach; scalable audio communication; Bandwidth; Delay; Hypercubes; Internet; Peer to peer computing; Real time systems; Servers; bandwidth; conferencing; latency; p2p; realtime; scalability; voice communication;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio Visual Environments and Games (HAVE), 2011 IEEE International Workshop on
  • Conference_Location
    Hebei
  • Print_ISBN
    978-1-4577-0500-7
  • Type

    conf

  • DOI
    10.1109/HAVE.2011.6129462
  • Filename
    6129462