• DocumentCode
    3018351
  • Title

    3D Graphics Techniques for Capturing and Inspecting Hyperspectral Appearance

  • Author

    Kim, Min H.

  • Author_Institution
    Comput. Sci. Dept., KAIST, Daejeon, South Korea
  • fYear
    2013
  • fDate
    10-13 July 2013
  • Firstpage
    15
  • Lastpage
    18
  • Abstract
    Feature films and computer games exhibit stunning photo realistic computer imagery in motion. The challenges in computer graphics realism lie in acquiring physically accurate material appearance in a high spectral resolution and representing the appearance with perceptual faithfulness. While many approaches for true spectral rendering have been tried in computer graphics, they have not been extensively explored due to the lack of reliable 3D spectral data. Recently, a hyper spectral 3D acquisition system and viewing software have been introduced to the graphics community. In this paper, we review the latest acquisition and visualization techniques for hyper spectral imaging in graphics. We give an overview of the 3D imaging system for capturing hyper spectral appearance on 3D objects and the visualization software package to exploit such high-tech digital data.
  • Keywords
    computer games; data visualisation; hyperspectral imaging; image resolution; 3D acquisition system; 3D graphics techniques; computer games; computer graphics; feature films; high spectral resolution; hyperspectral appearance; photo realistic computer imagery; visualization techniques; Calibration; Hyperspectral imaging; Image color analysis; Image resolution; Imaging; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubiquitous Virtual Reality (ISUVR), 2013 International Symposium on
  • Conference_Location
    Daejeon
  • Type

    conf

  • DOI
    10.1109/ISUVR.2013.15
  • Filename
    6597724