DocumentCode
3018351
Title
3D Graphics Techniques for Capturing and Inspecting Hyperspectral Appearance
Author
Kim, Min H.
Author_Institution
Comput. Sci. Dept., KAIST, Daejeon, South Korea
fYear
2013
fDate
10-13 July 2013
Firstpage
15
Lastpage
18
Abstract
Feature films and computer games exhibit stunning photo realistic computer imagery in motion. The challenges in computer graphics realism lie in acquiring physically accurate material appearance in a high spectral resolution and representing the appearance with perceptual faithfulness. While many approaches for true spectral rendering have been tried in computer graphics, they have not been extensively explored due to the lack of reliable 3D spectral data. Recently, a hyper spectral 3D acquisition system and viewing software have been introduced to the graphics community. In this paper, we review the latest acquisition and visualization techniques for hyper spectral imaging in graphics. We give an overview of the 3D imaging system for capturing hyper spectral appearance on 3D objects and the visualization software package to exploit such high-tech digital data.
Keywords
computer games; data visualisation; hyperspectral imaging; image resolution; 3D acquisition system; 3D graphics techniques; computer games; computer graphics; feature films; high spectral resolution; hyperspectral appearance; photo realistic computer imagery; visualization techniques; Calibration; Hyperspectral imaging; Image color analysis; Image resolution; Imaging; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Ubiquitous Virtual Reality (ISUVR), 2013 International Symposium on
Conference_Location
Daejeon
Type
conf
DOI
10.1109/ISUVR.2013.15
Filename
6597724
Link To Document