DocumentCode
3026058
Title
Line-Skeleton Extraction of 3D Meshes Based on Geometry Segmentation
Author
Qin, Xujia ; Sang, Xiansheng ; Zhu, Sida ; Cheng, Shiwei
Author_Institution
Coll. of Comput. Sci. & Technol., Zhejiang Univ. of Technol., Hangzhou, China
fYear
2010
fDate
23-24 Oct. 2010
Firstpage
354
Lastpage
357
Abstract
Skeleton is a fundamental shape feature of 3D mesh, and it can be used in many areas, such as model search, shape analysis, and mesh deformation. This paper presents a novel skeleton extraction method based on mesh segmentation. Firstly, the mesh is cut off by Dijkstras Algorithm and the number of segments N, then the relevant sub-meshes centers are connected to constitute the skeleton. At last, the noise of the skeleton is removed to get the final result. The algorithm is proved robust and fast through the many model demonstrations.
Keywords
bone; computational geometry; solid modelling; 3D meshes; Dijkstra´s algorithm; geometry segmentation; line-skeleton extraction; mesh segmentation; sub-meshes centers; Algorithm design and analysis; Computational modeling; Noise; Shape; Skeleton; Solid modeling; Three dimensional displays; 3D Mesh; Dijkstra´s Algorithm; Line-Skeleton; Segmentation;
fLanguage
English
Publisher
ieee
Conference_Titel
Cryptography and Network Security, Data Mining and Knowledge Discovery, E-Commerce & Its Applications and Embedded Systems (CDEE), 2010 First ACIS International Symposium on
Conference_Location
Qinhuangdao
Print_ISBN
978-1-4244-9595-5
Type
conf
DOI
10.1109/CDEE.2010.73
Filename
5759348
Link To Document