• DocumentCode
    3027747
  • Title

    Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perception

  • Author

    Stratulat, Anca ; Roussarie, Vincent ; Vercher, Jean-Louis ; Bourdin, Christophe

  • Author_Institution
    PSA Peugeot-Citroen, Velizy, France
  • fYear
    2011
  • fDate
    19-23 March 2011
  • Firstpage
    47
  • Lastpage
    50
  • Abstract
    While modern dynamic driving simulators equipped with six degrees-of-freedom (6-DOF) hexapods and X-Y platforms have improved realism, mechanical limitations prevent them from offering a fully realistic driving experience. Solutions are often sought in the ”washout” algorithm, with linear accelerations simulated by an empirically chosen combination of translation and tilt-coordination, based on the incapacity of otolith organs to distinguish between inclination of the head and linear acceleration. In this study, we investigated the most effective combination of tilt and translation to provide a realistic perception of movement. We tested 3 different braking intensities (deceleration), each with 5 inverse proportional tilt/translation ratios. Subjects evaluated braking intensity using an indirect method corresponding to a 2-Alternative-Forced-Choice Paradigm. We find that perceived intensity of braking depends on the tilt/translation ratio used: for small and average decelerations (0.6 and 1.0m/s2), increased tilt yielded an increased overestimation of braking, inverse proportionally with intensity; for high decelerations (1.4m/s2), on half the conditions braking was overestimated with more tilt than translation and underestimated with more translation than tilt. We define a mathematical function describing the relationship between tilt, translation and the desired level of deceleration, intended as a supplement to motion cueing algorithms, that should improve the realism of driving simulations.
  • Keywords
    braking; mechanical engineering computing; vehicle dynamics; 2-alternative forced choice paradigm; X-Y platform; braking; human perception; inverse proportional tilt translation ratio; linear acceleration; mathematical function; motion based driving simulator; motion cueing algorithm; movement realistic perception; otolith organs; realism improvement; six degrees-of-freedom hexapod; tilt translation technique; washout algorithm; Acceleration; Driver circuits; Dynamics; Heuristic algorithms; Roads; Solid modeling; Visualization; Dynamic driving simulator; braking perception; multisen-sory integration; tilt-coordination; vestibular system; washout algorithm;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2011 IEEE
  • Conference_Location
    Singapore
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4577-0039-2
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2011.5759435
  • Filename
    5759435