DocumentCode
3027940
Title
End-user programming to support classroom activities on small devices
Author
Prince, Craig
Author_Institution
Univ. of Washington, Washington, DC
fYear
2008
fDate
15-19 Sept. 2008
Firstpage
270
Lastpage
271
Abstract
We believe it is unreasonable to assume that all students will own a laptop. One potential solution is to depend on the students to bring whatever computing devices (cell phones, portable gaming devices, etc.) that they already own to class. This leaves a unique challenge for teachers both in creating activities that work across a wide set of devices with different input modalities and in interpreting the responses to these activities. We seek to explore an end-user programming solution for teachers to abstractly define an activity for use over a diverse set of devices - allowing for easy distribution and aggregation of the resulting responses.
Keywords
computer aided instruction; programming; classroom activity; end-user programming; Cellular phones; Computer science education; Costs; Educational technology; Feedback; Ink; Personal communication networks; Portable computers; Programming profession; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages and Human-Centric Computing, 2008. VL/HCC 2008. IEEE Symposium on
Conference_Location
Herrsching am Ammersee
ISSN
1943-6092
Print_ISBN
978-1-4244-2528-0
Electronic_ISBN
1943-6092
Type
conf
DOI
10.1109/VLHCC.2008.4639106
Filename
4639106
Link To Document