DocumentCode
3029443
Title
An efficient Ray Casting method for terrain visualization
Author
Luo, Jianxin ; Wang, Bai ; Feng, Qin ; Ni, Guiqiang ; Hu, Guyu ; Jiang, Jinsong ; Duan, Yifeng
Author_Institution
Inst. of Command Autom., PLA Univ. of Sci. & Technol., Nanjing, China
fYear
2011
fDate
26-28 July 2011
Firstpage
4825
Lastpage
4828
Abstract
This paper proposes a novel algorithm for terrain visualization. The algorithm is based on QTA algorithm (Quad tree Atlas Ray Casting). It simplifies the iteration process of the QTA by removing the branch structure of the original algorithm and replacing the rasterization part of it with a simpler and more efficient one. These operations make the algorithm break through the limitation of only fitting for planar terrain. The simplified algorithm also fits for spherical terrain. The experiments show that our algorithm has the highest rendering rate and precision among the newest few algorithms.
Keywords
data visualisation; iterative methods; quadtrees; ray tracing; rendering (computer graphics); terrain mapping; QTA algorithm; iteration process; quad tree atlas ray casting; rasterization-based method; rendering rate; spherical terrain; terrain visualization; Algorithm design and analysis; Casting; Image quality; Rendering (computer graphics); Tiles; Visualization; algorithm; ray casting; spherical terrain visualization; terrain visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Technology (ICMT), 2011 International Conference on
Conference_Location
Hangzhou
Print_ISBN
978-1-61284-771-9
Type
conf
DOI
10.1109/ICMT.2011.6002025
Filename
6002025
Link To Document