• DocumentCode
    3029443
  • Title

    An efficient Ray Casting method for terrain visualization

  • Author

    Luo, Jianxin ; Wang, Bai ; Feng, Qin ; Ni, Guiqiang ; Hu, Guyu ; Jiang, Jinsong ; Duan, Yifeng

  • Author_Institution
    Inst. of Command Autom., PLA Univ. of Sci. & Technol., Nanjing, China
  • fYear
    2011
  • fDate
    26-28 July 2011
  • Firstpage
    4825
  • Lastpage
    4828
  • Abstract
    This paper proposes a novel algorithm for terrain visualization. The algorithm is based on QTA algorithm (Quad tree Atlas Ray Casting). It simplifies the iteration process of the QTA by removing the branch structure of the original algorithm and replacing the rasterization part of it with a simpler and more efficient one. These operations make the algorithm break through the limitation of only fitting for planar terrain. The simplified algorithm also fits for spherical terrain. The experiments show that our algorithm has the highest rendering rate and precision among the newest few algorithms.
  • Keywords
    data visualisation; iterative methods; quadtrees; ray tracing; rendering (computer graphics); terrain mapping; QTA algorithm; iteration process; quad tree atlas ray casting; rasterization-based method; rendering rate; spherical terrain; terrain visualization; Algorithm design and analysis; Casting; Image quality; Rendering (computer graphics); Tiles; Visualization; algorithm; ray casting; spherical terrain visualization; terrain visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Technology (ICMT), 2011 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-61284-771-9
  • Type

    conf

  • DOI
    10.1109/ICMT.2011.6002025
  • Filename
    6002025