DocumentCode
3056289
Title
GPU Implementation of Extended Gaussian Mixture Model for Background Subtraction
Author
Pham, Vu ; Vo, Phong ; Hung, Vu Thanh ; Le Hoai Bac
Author_Institution
Dept. of Comput. Sci., Univ. of Sci., Ho Chi Minh City, Vietnam
fYear
2010
fDate
1-4 Nov. 2010
Firstpage
1
Lastpage
4
Abstract
Although trivial background subtraction (BGS) algorithms (e.g. frame differencing, running average...) can perform quite fast, they are not robust enough to be used in various computer vision problems. Some complex algorithms usually give better results, but are too slow to be applied to real-time systems. We propose an improved version of the Extended Gaussian mixture model that utilizes the computational power of Graphics Processing Units (GPUs) to achieve real-time performance. Experiments show that our implementation running on a low-end GeForce 9600GT GPU provides at least 10x speedup. The frame rate is greater than 50 frames per second (fps) for most of the tests, even on HD video formats.
Keywords
Gaussian processes; computer graphic equipment; computer vision; coprocessors; image segmentation; real-time systems; GPU implementation; GeForce 9600GT GPU; HD video formats; background subtraction; computer vision problems; extended Gaussian mixture model; real time systems; trivial background subtraction algorithms; Graphics processing unit; Hidden Markov models; Instruction sets; Kernel; Optimization; Pixel; Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing and Communication Technologies, Research, Innovation, and Vision for the Future (RIVF), 2010 IEEE RIVF International Conference on
Conference_Location
Hanoi
Print_ISBN
978-1-4244-8074-6
Type
conf
DOI
10.1109/RIVF.2010.5634007
Filename
5634007
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