• DocumentCode
    3056289
  • Title

    GPU Implementation of Extended Gaussian Mixture Model for Background Subtraction

  • Author

    Pham, Vu ; Vo, Phong ; Hung, Vu Thanh ; Le Hoai Bac

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Sci., Ho Chi Minh City, Vietnam
  • fYear
    2010
  • fDate
    1-4 Nov. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Although trivial background subtraction (BGS) algorithms (e.g. frame differencing, running average...) can perform quite fast, they are not robust enough to be used in various computer vision problems. Some complex algorithms usually give better results, but are too slow to be applied to real-time systems. We propose an improved version of the Extended Gaussian mixture model that utilizes the computational power of Graphics Processing Units (GPUs) to achieve real-time performance. Experiments show that our implementation running on a low-end GeForce 9600GT GPU provides at least 10x speedup. The frame rate is greater than 50 frames per second (fps) for most of the tests, even on HD video formats.
  • Keywords
    Gaussian processes; computer graphic equipment; computer vision; coprocessors; image segmentation; real-time systems; GPU implementation; GeForce 9600GT GPU; HD video formats; background subtraction; computer vision problems; extended Gaussian mixture model; real time systems; trivial background subtraction algorithms; Graphics processing unit; Hidden Markov models; Instruction sets; Kernel; Optimization; Pixel; Streaming media;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing and Communication Technologies, Research, Innovation, and Vision for the Future (RIVF), 2010 IEEE RIVF International Conference on
  • Conference_Location
    Hanoi
  • Print_ISBN
    978-1-4244-8074-6
  • Type

    conf

  • DOI
    10.1109/RIVF.2010.5634007
  • Filename
    5634007