DocumentCode
3062792
Title
Deforming surface simplification based on dynamic geometry sampling
Author
Payan, Frédéric ; Hahmann, Stefanie ; Bonneau, Georges-Pierre
Author_Institution
Lab. J.Kuntzmann, Grenoble
fYear
2007
fDate
13-15 June 2007
Firstpage
71
Lastpage
80
Abstract
Although deforming surfaces are frequently used in numerous domains (scientific applications, games...), only few works have been proposed until now for simplifying such data. However, these time-varying surfaces are generally represented as oversampled triangular meshes with a static connectivity, involving a large number of unnecessary details for some frames. Among the related works, some methods provide globally good results, but fine details appearing during the animation are not always well-preserved, because of a static geometry sampling. We propose a new simplification method for deforming surfaces based on a dynamic geometry sampling. The idea is to compute one coarse version at the first frame, and then to progressively update the coarse sampling for the subsequent frames. In order to optimally approximate each frame, vertices are added or removed following the appearance or disappearance of fine details in the frames. Our approach is fast, easy to implement, and produces good quality time-varying approximations with well-preserved fine details, at any given frame.
Keywords
computational geometry; computer animation; deformation; mesh generation; surface fitting; coarse sampling method; computer animation; dynamic geometry sampling; time-varying surface; triangular meshes; Animation; Data structures; Data visualization; Fingers; Geometry; Horses; Motion pictures; Sampling methods; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling and Applications, 2007. SMI '07. IEEE International Conference on
Conference_Location
Lyon
Print_ISBN
0-7695-2815-5
Type
conf
DOI
10.1109/SMI.2007.14
Filename
4273370
Link To Document