• DocumentCode
    3062979
  • Title

    Skeleton-based Hierarchical Shape Segmentation

  • Author

    Reniers, Dennie ; Telea, Alexandru

  • Author_Institution
    Eindhoven Univ. of Technol., Eindhoven
  • fYear
    2007
  • fDate
    13-15 June 2007
  • Firstpage
    179
  • Lastpage
    188
  • Abstract
    We present an effective framework for segmenting 3D shapes into meaningful components using the curve skeleton. Our algorithm identifies a number of critical points on the curve skeleton, either fully automatically as the junctions of the curve skeleton, or based on user input. We use these points to construct a partitioning of the object surface using geodesies. Because it is based on the curve skeleton, our segmentation intrinsically reflects the shape symmetry and topology. By using geodesies we obtain segments that have smooth, minimally twisting borders. Finally, we present a hierarchical segmentation of shapes which reflects the hierarchical structure of the curve skeleton. We describe a voxel-based implementation of our method which is robust and noise resistant, computationally efficient, able to handle shapes of complex topology, and which delivers level- of-detail segmentations. We demonstrate the framework on various real-world 3D shapes.
  • Keywords
    curve fitting; surface fitting; curve skeleton-based hierarchical shape segmentation; object surface partitioning; Computer science; Geophysics computing; Image segmentation; Mathematics; Noise robustness; Noise shaping; Partitioning algorithms; Shape; Skeleton; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Shape Modeling and Applications, 2007. SMI '07. IEEE International Conference on
  • Conference_Location
    Lyon
  • Print_ISBN
    0-7695-2815-5
  • Type

    conf

  • DOI
    10.1109/SMI.2007.33
  • Filename
    4273380