DocumentCode
3070096
Title
Key Technologies in Semi-physical Periscope Scene Simulation System
Author
Jianbo, Xiao ; Dabin, Hu ; Minlin, Liu
Author_Institution
Coll. of Naval Archit. & Power, Naval Univ. of Eng., Wuhan, China
Volume
2
fYear
2010
fDate
16-18 July 2010
Firstpage
390
Lastpage
393
Abstract
For the purpose of training the periscope operator on shore, the periscope scene simulation system is designed based on VR technology. The structure of system is introduced at first. Then the method using stencil buffer to achieve the periscope circle window clipping is proposed, which can efficiently ensure the clipping and has little influence in rendering effect. By changing the vertical and horizontal angle of view to achieve the control the display at different magnification, the switching of LOD at different magnification is realized by altering the visible range of LODs. By applying callback functions of OpenGL in Vega Prime, achieved the display of Chinese characters in the coach console. The results show that system can simulate the whole process of periscope training and have good performance in economic efficiency and reliability.
Keywords
naval engineering computing; rendering (computer graphics); virtual reality; LOD; OpenGL; VR technology; callback function; periscope circle window clipping; periscope training; rendering effect; semiphysical periscope scene simulation system; stencil buffer; Biological system modeling; Buffer storage; Pixel; Rendering (computer graphics); Servers; Solid modeling; Training; Chinese character display; LOD; periscope; scene simulation; stencil buffer;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology and Applications (IFITA), 2010 International Forum on
Conference_Location
Kunming
Print_ISBN
978-1-4244-7621-3
Electronic_ISBN
978-1-4244-7622-0
Type
conf
DOI
10.1109/IFITA.2010.51
Filename
5634762
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