• DocumentCode
    3077678
  • Title

    Young People´s Descriptions of Computational Rules in Role-Playing Games: An Empirical Study

  • Author

    Good, Judith ; Howland, Katy ; Nicholson, Keiron

  • Author_Institution
    Sch. of Inf., Univ. of Sussex, Falmer, UK
  • fYear
    2010
  • fDate
    21-25 Sept. 2010
  • Firstpage
    67
  • Lastpage
    74
  • Abstract
    A study was carried out which examined the extent to which young people aged 11-12, with no prior instruction in programming, are able to write computational rules which govern play in a 3D computer role-playing game. Expressing these rules required the use of common computational structures such as conditionals, sets and loops. We analysed the rules written for their structure and style, and recorded the types of errors made. It was found that although young people were able to abstract away from the game play experience, very few of the rules were error-free. The most common errors were errors of omission (leaving elements out that should have been included) rather than errors of commission (including elements which should not be part of the rule). These findings have implications for the design of the Flip language, which aims to support young people as they begin to develop computational skills through game design.
  • Keywords
    computer games; 3D computer role-playing game; common computational structures; computational rules; flip language; game play experience; young people descriptions; Computers; Context; Educational institutions; Error analysis; Games; Programming; Syntactics; computational rules; empirical studies; novice programmers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Languages and Human-Centric Computing (VL/HCC), 2010 IEEE Symposium on
  • Conference_Location
    Leganes
  • ISSN
    1943-6092
  • Print_ISBN
    978-1-4244-8485-0
  • Type

    conf

  • DOI
    10.1109/VLHCC.2010.18
  • Filename
    5635194