DocumentCode
3077678
Title
Young People´s Descriptions of Computational Rules in Role-Playing Games: An Empirical Study
Author
Good, Judith ; Howland, Katy ; Nicholson, Keiron
Author_Institution
Sch. of Inf., Univ. of Sussex, Falmer, UK
fYear
2010
fDate
21-25 Sept. 2010
Firstpage
67
Lastpage
74
Abstract
A study was carried out which examined the extent to which young people aged 11-12, with no prior instruction in programming, are able to write computational rules which govern play in a 3D computer role-playing game. Expressing these rules required the use of common computational structures such as conditionals, sets and loops. We analysed the rules written for their structure and style, and recorded the types of errors made. It was found that although young people were able to abstract away from the game play experience, very few of the rules were error-free. The most common errors were errors of omission (leaving elements out that should have been included) rather than errors of commission (including elements which should not be part of the rule). These findings have implications for the design of the Flip language, which aims to support young people as they begin to develop computational skills through game design.
Keywords
computer games; 3D computer role-playing game; common computational structures; computational rules; flip language; game play experience; young people descriptions; Computers; Context; Educational institutions; Error analysis; Games; Programming; Syntactics; computational rules; empirical studies; novice programmers;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages and Human-Centric Computing (VL/HCC), 2010 IEEE Symposium on
Conference_Location
Leganes
ISSN
1943-6092
Print_ISBN
978-1-4244-8485-0
Type
conf
DOI
10.1109/VLHCC.2010.18
Filename
5635194
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