DocumentCode
3089230
Title
Real-Time Terrain Modeling Using CPU-GPU Coupled Computation
Author
Bernhardt, Adrien ; Maximo, André ; Velho, Luiz ; Hnaidi, Houssam ; Cani, Marie-Paule
Author_Institution
INRIA, Grenoble Univ., Grenoble, France
fYear
2011
fDate
28-31 Aug. 2011
Firstpage
64
Lastpage
71
Abstract
Motivated by the importance of having real-time feedback in sketch-based modeling tools, we propose a framework for terrain edition capable of generating and displaying complex and high-resolution terrains. Our system is efficient and fast enough to allow the user to see the terrain morphing at the same time the drawing edition occurs. We have two types of editing interactions: the user can draw strokes creating elevations and crevices, and previous strokes can be interactively moved to different regions of the terrain. One interesting feature of our tool is that terrain primitives can be interactively manipulated similarly to primitives in vector-graphics tools. We achieve real-time performance in both modeling and rendering using a hybrid CPU-GPU coupled solution. We maintain a coarse version of the terrain geometry in the CPU by using a quad tree, while a fine version is produced in the GPU using tessellation shaders.
Keywords
computational geometry; graphics processing units; quadtrees; rendering (computer graphics); terrain mapping; CPU; GPU; drawing editing; quadtree; real-time terrain modeling; rendering; sketch based modeling tools; terrain edition; terrain geometry; terrain morphing; tessellation shaders; vector graphics tools; Computational modeling; Graphics processing unit; Mathematical model; Real time systems; Rendering (computer graphics); Three dimensional displays; Timing; GPU tessellation; coupled computation; sketch-based modeling; terrain modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Graphics, Patterns and Images (Sibgrapi), 2011 24th SIBGRAPI Conference on
Conference_Location
Maceio, Alagoas
Print_ISBN
978-1-4577-1674-4
Type
conf
DOI
10.1109/SIBGRAPI.2011.28
Filename
6134736
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