• DocumentCode
    3092091
  • Title

    Using polyballs to approximate shapes and skeletons

  • Author

    Attali, D. ; Bertolino, P. ; Montanvert, A.

  • Author_Institution
    Fac. de Medecine, Inst. Albert Bonniot, La Tronche, France
  • Volume
    1
  • fYear
    1994
  • fDate
    9-13 Oct 1994
  • Firstpage
    626
  • Abstract
    This paper presents an approach to approximate the skeleton of continuous shapes either in 2D or 3D space. The data required is a sampling of the boundary of the shape. The authors call polyball any finite union of balls. A preliminary work on polyballs shows that their skeletons consist of simple components (line segments in 2D and polygons in 3D). To construct these components, only the computation of a Voronoi graph is required. Previous papers have proposed to approximate the skeleton of continuous shapes using the Voronoi graph of boundary points. An original reformulation of these methods is presented here, using polyballs. It allows one to build a hierarchy of simplified skeletons. An application in the frame of a European project in the field of medicine and biology is also presented. The skeleton by influence zones is computed in real time, which validates the authors´ approach
  • Keywords
    computational geometry; 2D space; 3D space; Voronoi graph; biology; boundary points; continuous shapes; influence zones; line segments; medicine; polyballs; polygons; shapes approximation; skeletons approximation; Biomedical imaging; Bismuth; Euclidean distance; Image sampling; Shape; Skeleton;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition, 1994. Vol. 1 - Conference A: Computer Vision & Image Processing., Proceedings of the 12th IAPR International Conference on
  • Conference_Location
    Jerusalem
  • Print_ISBN
    0-8186-6265-4
  • Type

    conf

  • DOI
    10.1109/ICPR.1994.576381
  • Filename
    576381