• DocumentCode
    3105651
  • Title

    Image Blending and View Clustering for Multi-Viewer Immersive Projection Environments

  • Author

    Marbach, Jonathan

  • Author_Institution
    Comput. Sci. Dept., Univ. of Colorado at Boulder, Boulder, CO
  • fYear
    2009
  • fDate
    14-18 March 2009
  • Firstpage
    51
  • Lastpage
    54
  • Abstract
    Investment into multi-wall immersive virtual environments is often motivated by the potential for small groups of users to work collaboratively, yet most systems only allow for stereographic rendering from a single viewpoint. This paper discusses approaches for supporting copresent head-tracked users in an immersive projection environment, such as the CAVEtrade, without relying on additional projection and frame-multiplexing technology. The primary technique presented here is called image blending and consists of rendering independent views for each head-tracked user to an off-screen buffer and blending the images into a final composite view using view-vector incidence angles as weighting factors. Additionally, users whose view-vectors intersect a projection screen at similar locations are grouped into a view-cluster. Clustered user views are rendered from the average head position and orientation of all users in that cluster. The clustering approach minimizes users´ exposure to undesirable display artifacts such as inverted stereo pairs and nonlinear object projections by distributing projection error over all tracked viewers. These techniques have the added advantage that they can be easily integrated into existing systems with minimally increased hardware and software requirements. We compare image blending and view clustering with previously published techniques and discuss possible implementation optimizations and their tradeoffs.
  • Keywords
    groupware; image processing; rendering (computer graphics); virtual reality; CAVE; collaborative work; frame-multiplexing technology; image blending; multiviewer immersive projection environments; multiwall immersive virtual environments; stereographic rendering; view clustering; Clustering algorithms; Collaboration; Collaborative work; Geology; Hardware; Head; Layout; Polarization; Rendering (computer graphics); Virtual reality; Collaboration; Geometry Shader; I.3.3 Picture/Image Generation ¿ Display Algorithms, Viewing Algorithms; I.3.7 Three-Dimensional Graphics and Realism ¿ Virtual Reality; Immersive Virtual Reality; Multi-Viewer Images;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2009. VR 2009. IEEE
  • Conference_Location
    Lafayette, LA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-3943-0
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2009.4810998
  • Filename
    4810998