• DocumentCode
    3105664
  • Title

    Self-Adaptive Slices of 3D Texture Real-Time Volume Rendering

  • Author

    Guo, Yaxin ; Yin, Baocai ; Kong, Dehui

  • fYear
    2007
  • fDate
    22-24 Aug. 2007
  • Firstpage
    282
  • Lastpage
    286
  • Abstract
    3D Texture slice based volume rendering is one of the direct volume rendering methods. Our Technique uses OpenGL 2.0 Shading Language, extended the original 3D texture, enable the main processes of volume rendering like filter, interpolating, post classification and shading done by hardware. This Technique could reach a good frame rate and a satisfied image quality, which could be compared to the result of ray casting.
  • Keywords
    Absorption; Acceleration; Biomedical optical imaging; Casting; Computational fluid dynamics; Hardware; Integral equations; Magnetic resonance imaging; Rendering (computer graphics); Stimulated emission; Direct Volume RenderingGLSL3D Texture Slices;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Language Processing and Web Information Technology, 2007. ALPIT 2007. Sixth International Conference on
  • Conference_Location
    Luoyang, Henan, China
  • Print_ISBN
    978-0-7695-2930-1
  • Type

    conf

  • DOI
    10.1109/ALPIT.2007.17
  • Filename
    4460654