DocumentCode
3105664
Title
Self-Adaptive Slices of 3D Texture Real-Time Volume Rendering
Author
Guo, Yaxin ; Yin, Baocai ; Kong, Dehui
fYear
2007
fDate
22-24 Aug. 2007
Firstpage
282
Lastpage
286
Abstract
3D Texture slice based volume rendering is one of the direct volume rendering methods. Our Technique uses OpenGL 2.0 Shading Language, extended the original 3D texture, enable the main processes of volume rendering like filter, interpolating, post classification and shading done by hardware. This Technique could reach a good frame rate and a satisfied image quality, which could be compared to the result of ray casting.
Keywords
Absorption; Acceleration; Biomedical optical imaging; Casting; Computational fluid dynamics; Hardware; Integral equations; Magnetic resonance imaging; Rendering (computer graphics); Stimulated emission; Direct Volume RenderingGLSL3D Texture Slices;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Language Processing and Web Information Technology, 2007. ALPIT 2007. Sixth International Conference on
Conference_Location
Luoyang, Henan, China
Print_ISBN
978-0-7695-2930-1
Type
conf
DOI
10.1109/ALPIT.2007.17
Filename
4460654
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