DocumentCode
3105958
Title
Virtual vs. Real-World Pointing in Two-User Scenarios
Author
Salzmann, Holger ; Moehring, Mathias ; Froehlich, Bernd
Author_Institution
Carmeq GmbH, Member of Volkswagen Group
fYear
2009
fDate
14-18 March 2009
Firstpage
127
Lastpage
130
Abstract
We are investigating the utility of a projection-based stereoscopic two-user system for applications in the automotive industry. In this paper we compare real-world pointing to pointing at virtual objects in a two-user scenario. In our study we investigated the following situation: One user points at an object while the second person has to guess the referenced object. Our results indicate that pointing at objects in a virtual world is much less precise than pointing in the real world even for a well calibrated stereoscopic two-user system. Pointing techniques like outlining an object or pointing from a distance produce more errors than the corresponding real-world techniques, but they are less error prone than interactions requiring to touch a virtual object. Our findings are a first step to qualify direct interaction techniques in a multi-user projection-based system.
Keywords
automobile industry; production engineering computing; stereo image processing; user interfaces; visual perception; automotive industry; multi-user projection-based system; projection-based stereoscopic two-user system; real-world pointing; two-user scenarios; virtual world; Assembly systems; Automotive engineering; Collaboration; Collaborative work; Computer errors; Computer graphics; Displays; Head; Virtual environment; Virtual reality; I.3.1 [Computer Graphics]: Hardware Architecture¿Three-dimensional displays; I.3.6 [Computer Graphics]: Methodology and Techniques¿Ergonomics; I.3.6 [Computer Graphics]: Methodology and Techniques¿Interaction techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual reality; co-location; collaborative virtual environment; human-machine interfaces; mixed reality; multi-user systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2009. VR 2009. IEEE
Conference_Location
Lafayette, LA
ISSN
1087-8270
Print_ISBN
978-1-4244-3943-0
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2009.4811011
Filename
4811011
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