• DocumentCode
    3108586
  • Title

    Simulation of real-time explosion smoke based on Simplex-Noise

  • Author

    Li, Xihou ; Wang, Hao ; Yang, Hongyu

  • Author_Institution
    Nat. Key Lab. of Fundamental Sci. on Synthetic Vision, Sichuan Univ., Chengdu, China
  • Volume
    2
  • fYear
    2010
  • fDate
    18-19 Oct. 2010
  • Abstract
    Classical smoke simulation methods based on Computational Fluid Dynamics (CFD) are rather expensive that cannot be used in real-time systems. In this paper, a method based on Simplex noise is proposed to achieve high realistic effects of explosion smoke. The colors of the smoke particles are disturbed by 3D Simplex-Noise and faded according to time, the rolling and expanding of the explosion smoke particles are simulated by use of billboard technology and GPU-based particle system. The experiment results show that this method can produce vivid explosion smoke effects in real-time.
  • Keywords
    explosions; real-time systems; realistic images; rendering (computer graphics); smoke; 3D simplex noise; CPU based particle system; billboard technology; color fading; computational fluid dynamics; real time explosion smoke; smoke simulation method; Computational modeling; Real time systems; Rendering (computer graphics); color fading; explosion smoke simulation; particle system; real-time rendering; simplex noise;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Networking and Automation (ICINA), 2010 International Conference on
  • Conference_Location
    Kunming
  • Print_ISBN
    978-1-4244-8104-0
  • Electronic_ISBN
    978-1-4244-8106-4
  • Type

    conf

  • DOI
    10.1109/ICINA.2010.5636962
  • Filename
    5636962