DocumentCode
3108586
Title
Simulation of real-time explosion smoke based on Simplex-Noise
Author
Li, Xihou ; Wang, Hao ; Yang, Hongyu
Author_Institution
Nat. Key Lab. of Fundamental Sci. on Synthetic Vision, Sichuan Univ., Chengdu, China
Volume
2
fYear
2010
fDate
18-19 Oct. 2010
Abstract
Classical smoke simulation methods based on Computational Fluid Dynamics (CFD) are rather expensive that cannot be used in real-time systems. In this paper, a method based on Simplex noise is proposed to achieve high realistic effects of explosion smoke. The colors of the smoke particles are disturbed by 3D Simplex-Noise and faded according to time, the rolling and expanding of the explosion smoke particles are simulated by use of billboard technology and GPU-based particle system. The experiment results show that this method can produce vivid explosion smoke effects in real-time.
Keywords
explosions; real-time systems; realistic images; rendering (computer graphics); smoke; 3D simplex noise; CPU based particle system; billboard technology; color fading; computational fluid dynamics; real time explosion smoke; smoke simulation method; Computational modeling; Real time systems; Rendering (computer graphics); color fading; explosion smoke simulation; particle system; real-time rendering; simplex noise;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Networking and Automation (ICINA), 2010 International Conference on
Conference_Location
Kunming
Print_ISBN
978-1-4244-8104-0
Electronic_ISBN
978-1-4244-8106-4
Type
conf
DOI
10.1109/ICINA.2010.5636962
Filename
5636962
Link To Document