DocumentCode
3109738
Title
Using unfamiliar platforms in software engineering projects
Author
Hall, Gregory A.
Author_Institution
Dept. of Comput. Sci., Texas State Univ., San Marcos, Costa Rica
Volume
2
fYear
2005
fDate
4-6 April 2005
Firstpage
347
Abstract
This paper describes the use of programming projects for handheld devices within software engineering project classes. There are several benefits associated with using an unfamiliar platform and development tools in upper-level software engineering courses. The student´s lack of familiarity with the development environment forces more time to be spent early on in the requirements and design of the project. In addition, the increasing popularity of mobile computing devices has made handheld programming experience valuable to graduating students in their job searches. This paper addresses the motivation for using handheld device programming projects, the technical issues associated with such projects, and the results of several semesters worth of teaching experience and student feedback.
Keywords
computer science education; educational courses; mobile computing; programming environments; project management; project support environments; software management; teaching; handheld device programming projects; mobile computing devices; software development environment; software engineering project classes; student feedback; teaching experience; unfamiliar platforms; upper-level software engineering courses; Computer languages; Computer science; Education; Engineering profession; Feedback; Handheld computers; Mobile computing; Programming profession; Software engineering; Writing;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: Coding and Computing, 2005. ITCC 2005. International Conference on
Print_ISBN
0-7695-2315-3
Type
conf
DOI
10.1109/ITCC.2005.289
Filename
1425168
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